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Clan CheF
Clan CheF
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Member News
 If you're going away or gone for a time
48 44614 Sep 1 2008, 5:30 am
Echo
May 21 2010, 10:54 pm
Echo

Past CheF ProductioNz
 Many Missing Maps
26 11611 Aug 14 2008, 8:59 pm
Echo
Feb 22 2010, 5:57 pm
DevliN

CheF Production [2010]
 
0 4161 Jan 31 2010, 7:05 pm
Echo
Jan 31 2010, 7:05 pm
Echo

[Clan Project] CheF Arena
 Woohoo!
87 18806 Feb 15 2009, 6:29 am
Echo
Jun 24 2009, 8:05 am
Echo

CheF Recruitments
 
1 5356 Feb 14 2009, 12:31 am
Echo
Feb 14 2009, 12:34 am
Brontobyte

Clan CheF ROCKS!
 The Rules
39 15794 Aug 9 2008, 10:29 pm
Echo
Dec 9 2008, 11:14 pm
Echo
Forum Topics

SC2 User IDs
 
26 14275 Aug 4 2010, 10:48 pm
Echo
Jan 10 2011, 9:02 pm
Riney

A long time ago...
 The history of the Chef God.
14 7063 Mar 25 2010, 5:24 am
Corbo
Aug 2 2010, 4:55 pm
Devourer

Who will be on in SC2?
 Lets make a list :)
9 5732 Oct 18 2009, 2:17 pm
Devourer
Oct 21 2009, 3:56 am
Echo

Channel Clan CheF is officially back up!
 
8 6335 Oct 12 2009, 4:25 pm
Echo
Oct 13 2009, 9:33 pm
Riney

Advise for room adventure
 Tell me your opinion!
5 5052 Sep 26 2009, 10:37 pm
Devourer
Sep 27 2009, 9:33 pm
Biophysicist

Your favourite Clan CheF Map
 Just to get some more wind in this forum
10 6459 Jul 20 2009, 11:30 am
Devourer
Sep 8 2009, 4:56 am
Echo

MATCH
 Paused all other Productions
1 4625 Aug 11 2009, 12:57 am
Filleinconnue
Aug 11 2009, 1:09 am
Echo

CheF ProductioNz [2009]
 
14 6706 Feb 14 2009, 12:40 am
Echo
Aug 2 2009, 7:57 am
Devourer

Coming Back?
 Rexy
9 6285 Jun 26 2009, 9:03 pm
Filleinconnue
Jul 27 2009, 10:16 pm
Echo

Invocation of Activity
 
21 10170 Apr 7 2009, 6:25 am
Riney
May 25 2009, 8:12 pm
Echo

Update
 Warhammer 40,000 III
1 5234 Feb 18 2009, 9:33 pm
Filleinconnue
Feb 18 2009, 9:36 pm
Echo

Chef Renovation
 Let's roll!
26 12113 Feb 10 2009, 4:42 am
Echo
Feb 14 2009, 8:11 pm
Echo

Axis Rising
 project underway
3 5306 Feb 6 2009, 7:06 am
Filleinconnue
Feb 6 2009, 10:38 pm
Echo

Tada! Worlds Apart Intro
 ClanChefPresents: 09'
8 5612 Jan 17 2009, 10:20 pm
Filleinconnue
Jan 27 2009, 5:43 pm
Pigy_G

The worst map in the world
 
34 11416 Dec 9 2008, 12:51 am
Vi3t-X
Jan 5 2009, 12:15 am
Vi3t-X

CheF ProductioNz
 2008
21 10438 Aug 14 2008, 8:45 pm
Echo
Dec 29 2008, 10:47 pm
Devourer

Map Production
 
7 4783 Dec 5 2008, 8:41 pm
Vi3t-X
Dec 11 2008, 4:47 am
Echo

CheF Recruitments
 
16 7441 Oct 12 2008, 8:12 pm
Echo
Dec 10 2008, 6:56 pm
Pigy_G

CheF History
 How it all started
26 10088 Aug 18 2008, 3:11 pm
Echo
Dec 10 2008, 2:27 am
Riney

Bot Needed
 For Channel
13 5722 Aug 21 2008, 1:32 am
Echo
Dec 7 2008, 3:00 pm
Riney

Warhammer 40,000 IV
 ALREADY!? WHOOOWHAT!?
5 4815 Aug 16 2008, 6:45 pm
Filleinconnue
Nov 23 2008, 9:04 pm
Doodle77

Secret Map Project Omg Omg
 Status: Under Construction.
12 4929 Oct 13 2008, 11:55 pm
Riney
Nov 19 2008, 8:55 pm
Riney

For anyone interested, this was old CheF
 
21 9040 Aug 14 2008, 9:06 pm
Echo
Oct 12 2008, 5:08 am
TheGoodLife

CheF Products
 Now all I need is a Press Store
7 5536 Aug 13 2008, 11:21 am
Echo
Oct 11 2008, 10:43 pm
Echo


Members in this forum: None.

[12:19 pm]
Moose -- eternal beta version is a vintage mapping and software meme
[2023-9-29. : 12:51 am]
Ultraviolet -- RIVE
RIVE shouted: Beta 4 lyfe, ya kno
feels like a lower commitment. like if someone bitches about something, I can say it's in beta phase whatchu expect? :P
[2023-9-28. : 6:46 am]
RIVE -- Beta 4 lyfe, ya kno
[2023-9-28. : 5:26 am]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
indeed
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet prediction: It will. ;)
:massimo:
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
[2023-9-28. : 1:12 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet :lol: did you really just commit another shout just to add a bracket? :D
Damn straight! :P
[2023-9-27. : 7:22 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030 :P
prediction: It will. ;)
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin
Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: nukes).* lol
:lol: did you really just commit another shout just to add a bracket? :D
Please log in to shout.


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