Staredit Network > Forums > Clan CheF > Topic: SC2 User IDs
SC2 User IDs
Aug 4 2010, 10:48 pm
By: Echo  

Aug 28 2010, 6:59 pm Echo Post #21

Ok, sorry I was at Haiti for the week.



Dec 20 2010, 7:31 am M-RP)Dreamscape Post #22

Woops, lol didn't see this was a clan thread. Thought it was universal. Was wondering why the list was so short *facepalms himself*

Post has been edited 2 time(s), last time on Dec 23 2010, 6:34 am by Blur.


Dec 25 2010, 11:59 pm Riney Post #23

Ban him >;o

Dec 27 2010, 12:26 am Echo Post #24

Quote from Riney
Ban him >;o

Ban you?

What happened to your zombie map


Dec 31 2010, 5:43 am Riney Post #25

Its uh, in development.

Jan 7 2011, 10:24 am Brady Post #26

Brady - 666 @US


Jan 10 2011, 9:02 pm Riney Post #27

Get out

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[07:23 pm]
NudeRaider -- seems like roybot has upgraded its helper module
[02:18 pm]
Roy -- Glad to help!
[02:15 pm]
Lost_Angel -- Thanks Roy for help so much
[2019-3-21. : 10:42 pm]
pallfy -- use bgh
[2019-3-21. : 10:40 pm]
pallfy -- Wow thanks
[2019-3-21. : 10:18 pm]
Suicidal Insanity -- On game start you could detect who is at which start location, store that in switches / dcs, and use that to permanently force alliances. Lots of combinations though
[2019-3-21. : 9:43 pm]
MTiger156 -- That 2v2v2v2 mapping problem does sound like an interesting challenge. Its worth putting some experimentation into. I could make an example map for combining locked alliances (based on lobby forces) + random start location. Though an EUD solution would be the most efficient, I will avoid that for the sake of simplicity.
[2019-3-21. : 8:53 pm]
NudeRaider -- *compromises
[2019-3-21. : 8:52 pm]
NudeRaider -- pallfy
pallfy shouted: thanks, but that sounds complicated
well, that's the gist of sc mapping. Either accept the limits sc sets for you and work within those parameters, or get creative and find complicated solutions to achieve what you want. The latter can be most satisfying. Sometimes comprised are inevitable though. Also see my respnse in the thread.
[2019-3-21. : 8:13 pm]
pallfy -- thanks, but that sounds complicated
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