Staredit Network > Forums > Modding Assistance > Topic: How to Write a Starcraft MOD
How to Write a Starcraft MOD
Aug 31 2007, 4:20 am
By: DT_Battlekruser
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Jul 20 2011, 8:35 am vnghia Post #41



idk i followed the instruction.Nothing wrong

Edit: Thought again.I have to fix a lot bugs in my mod.

Edit2: Anyone have infested battlecruiser grp ? because i just need it right now

Post has been edited 1 time(s), last time on Jul 14 2012, 4:18 pm by Roy. Reason: Edit your old post instead of posting three times in a row



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[07:30 am]
Riney -- :wob:
[07:21 am]
Pr0nogo -- thanks
[07:05 am]
CecilSunkure -- its cute :kame:
[06:20 am]
NudeRaider -- Units are only given once to Neutral: The moment the player leaves or gets defeated.
[06:19 am]
NudeRaider -- sigsaucy
sigsaucy shouted: hmm, what if i generate units for a player even if theyre gone
Not sure what happens if you give to P1 if they are gone, but if you create for P1 and then give to Force 1 (or whoever) that works perfectly. But you can't create for Force 2 (if P1 is Force 2) or Current Player if you want an empty P1 slot to receive units. Also keep in mind units you do create for P1 will be hostile to everyone, regardless of ally status, and will have no AI.
[05:49 am]
Sixen -- :)
[05:33 am]
jjf28 -- a wild Sixen appeared!
[04:52 am]
jjf28 -- they are sentient of course, we just have a lot of them
[04:50 am]
jjf28 -- and then you get the companion cube past the broken emancipation grid to the elevator but it fizzles away before your eyes
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