Staredit Network > Forums > Modding Assistance > Topic: How to Write a Starcraft MOD
How to Write a Starcraft MOD
Aug 31 2007, 4:20 am
By: DT_Battlekruser
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Jul 20 2011, 8:35 am vnghia Post #41



idk i followed the instruction.Nothing wrong

Edit: Thought again.I have to fix a lot bugs in my mod.

Edit2: Anyone have infested battlecruiser grp ? because i just need it right now

Post has been edited 1 time(s), last time on Jul 14 2012, 4:18 pm by Roy. Reason: Edit your old post instead of posting three times in a row



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[07:14 pm]
jjf28 -- e.g. std::out and a logfile
[07:14 pm]
jjf28 -- it's not really recursion, but it's recursive; I have a logger, and you can set it so all the messages sent to that logger additionally get sent to an aggregate logger
[07:12 pm]
Dem0n -- recursion :sick:
[07:05 pm]
jjf28 -- but I'm pretty confident the recursive logging is fine
[07:04 pm]
jjf28 -- no there was 1 conditional branch left uncovered and infinite possible states left uncovered
[07:03 pm]
jjf28 -- hmm...
[06:59 pm]
Dem0n -- but do you have 100% code coverage? O_O
[06:21 pm]
jjf28 -- damn, ~3k lines of unit tests for ~600 lines of code
[05:02 pm]
Dem0n -- At first, they were over-the-top dark and serious, which people didn't like, so then they were like, "Oh, well people like the humor in Marvel movies, let's copy that!" so that's what they did, and it doesn't fit their movies at all.
[05:01 pm]
Dem0n -- KrayZee
KrayZee shouted: RIVE The Dark Knight trilogy is critically acclaimed though. I actually like Man of Steel and Batman v Superman. I'd rather form my opinion than be influenced by a popular opinion that is likely affected with brainwashing techniques.
The Dark Knight was before they tried doing the DCU. Ever since then, they've just been trying to blindly emulate Marvel without adding any of their own, original ideas to the movies, which is why they all suck.
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