Staredit Network > Forums > Modding Assistance > Topic: SCR: lurker weapon problems: cooldown and multiple damage per at
SCR: lurker weapon problems: cooldown and multiple damage per at
Jun 21 2024, 2:27 am
By: myocytebd  

Jun 21 2024, 2:27 am myocytebd Post #1



(remastered)
Questions about Lurker weapon (or "goto max. range"?):
- Is it possible to do multiple damage (e.g. 10*4) per attack?
Lurker weapon seems to do damage once per target. Add dogrddamage/domissiledmg and/or set Weapon.Factor=2 still does damage once.
- Is it possible to reduce cooldown?
Lurker weapon's animation seems to take a fixed amount of time and it seems as if there can be one attack on-the-fly per attacker.
Reduce Weapon.Cooldown cannot speed up attack. Add attack in iscript does not launch another attack.



None.

Jun 22 2024, 3:35 pm Neiv Post #2



The lurker weapon (Specifically weapon #109, regardless of what weapon is actually assigned to lurker in units.dat) is hardcoded to only damage the unit if the attacker hasn't damaged the target in last 32 frames.
Without the special check it would deal damage for each domissiledmg in iscript, so it would be quite strong against buildings and other large units, which can even happen if lurker gets killed while the attack is still going since the check is for target-attacker instead of target-bullet.



None.

Jun 22 2024, 7:10 pm IlyaSnopchenko Post #3

The Curious

Lol, is there anything about the lurker that isn't hardcoded in some way.



Trial and error... mostly error.

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