Staredit Network > Forums > SC1 UMS Theory and Ideas
SC1 UMS Theory and Ideas
SC1 UMS Theory and Ideas
Discussion of new ideas, new systems, and other miscellaneous UMS mapping concepts.
Moderators: Administrators, Global Moderators , rockz, jjf28
Pages: < 1 « 15 16 17 18 1924 >

Topic Replies Views Starter / Time Last Post

Rpg Idea
 
11 2690 Feb 14 2009, 4:13 pm
PeNgUiN-
Feb 20 2009, 2:05 pm
BlueFalcon

A RolePlaying Game {RPG} Idea
 
9 2028 Feb 19 2009, 4:12 am
MobiusOne.
Feb 19 2009, 1:27 pm
MobiusOne.

Some novel things, Unit ID.
 In Korea
32 8490 Feb 11 2009, 1:29 am
CooL
Feb 18 2009, 8:02 am
bugmenot

Happy Valentines Day
 Valentines' Vultures
2 1904 Feb 14 2009, 5:59 am
Heinermann
Feb 14 2009, 6:41 am
Paravin.

Build Times and HP on buildings
 
7 2468 Feb 12 2009, 7:57 pm
Heinermann
Feb 13 2009, 9:47 pm
rockz

StarFire
 
9 2632 Feb 3 2009, 6:35 am
Fallen_Templar
Feb 11 2009, 1:18 am
Vi3t-X

EUDTrig 1.3!
 Moar updates by me!
32 27869 Jun 30 2008, 10:05 am
O)FaRTy1billion[MM]
Feb 10 2009, 12:04 am
Keirebu

Terrain Shuffling
 New Concept!
24 7882 Feb 7 2009, 10:26 am
KrayZee
Feb 8 2009, 8:53 pm
Demented Shaman

Looking for SEN's opinion about my maps style
 
14 3579 Feb 5 2009, 11:39 pm
youarenotworthy
Feb 7 2009, 10:09 pm
youarenotworthy

Having Chat from players in Game??
 
3 1806 Feb 2 2009, 9:32 pm
Pyro682
Feb 5 2009, 6:29 am
BlueFalcon

Campaign Editor glitch
 Maybe old...
3 2130 Feb 5 2009, 4:50 am
KrayZee
Feb 5 2009, 5:31 am
KrayZee

Saving and Loading.
 Is there a better way?
19 3541 Jan 26 2009, 2:09 am
midget_man_66
Jan 30 2009, 11:02 am
pneumatic

Maps with Secrets:
 Is preventing Cheat Codes worth it?
25 5367 Jan 26 2009, 11:02 am
pneumatic
Jan 30 2009, 10:41 am
pneumatic

Trigger Warden #2: EpicSauce Detect(1.04b)
 
6 2362 Jan 18 2009, 9:15 am
Maps
Jan 28 2009, 3:10 pm
Heinermann

AoS ideas.
 Acceptance or Rejecting?
7 1809 Jan 27 2009, 5:11 am
Norm
Jan 27 2009, 9:30 pm
ClansAreForGays

Trigger Warden #1: ZynMapHack detect(1.0.6g)
 
164 34571 Dec 7 2008, 1:00 pm
Maps
Jan 27 2009, 5:55 pm
Maps

Mini-Map Text Scroller
 
5 2195 Jan 26 2009, 3:06 pm
BlueFalcon
Jan 27 2009, 11:49 am
BlueFalcon

Aimer unit using Grid
 quick idea, not tested
8 2731 Jan 22 2009, 12:47 am
StrikerX22
Jan 26 2009, 4:11 pm
Devourer

Elemental Attribute sc adaptation
 Different ways for elemental weaknesses, etc?
18 3422 Jan 17 2009, 7:04 am
StrikerX22
Jan 26 2009, 9:31 am
StrikerX22

Voice Recording For Games
 You Don't Need A Mic Anymore!
3 2308 Jan 17 2009, 6:20 am
Lord Malvanis
Jan 19 2009, 1:22 pm
Lt.Church

Maeling System
 some things people don't normally know about
6 2327 Jan 12 2009, 10:52 pm
GameLoader1337
Jan 19 2009, 10:49 am
CooL

Dice Role
 For attacking and defending.
32 7521 Jan 7 2009, 6:41 pm
BlueWolf
Jan 14 2009, 11:52 pm
StrikerX22

Anti Map Hack
 EUDs or Crashing Units
12 2978 Dec 27 2008, 4:20 am
Falkoner
Jan 13 2009, 1:13 am
Falkoner

Zombies!!!
 Collaborative Ideas
14 3147 Jan 6 2009, 4:57 pm
PridefulOne
Jan 10 2009, 9:05 am
PridefulOne

t-Virus' zombie survival guide
 A list of essential elements to a zombie map.
8 2491 Jan 7 2009, 3:22 am
T-Virus
Jan 10 2009, 8:31 am
T-Virus

Integer Variable (Preserved)
 AKA Teeter Totter Count
7 2446 Jan 7 2009, 9:44 pm
ZugZugZealot
Jan 10 2009, 6:54 am
Heinermann

Ultimate Protection Idea (even from yourself)
 sorry if this has been brought up before
15 3458 Dec 7 2008, 5:17 pm
Epyon214
Jan 9 2009, 4:40 am
badcop

Zergling takes you underground
 A new idea
56 10590 Oct 17 2008, 12:54 am
SoL-
Jan 7 2009, 6:31 pm
BlueWolf

EUD
 Inside?
5 2000 Jan 5 2009, 12:23 am
Vi3t-X
Jan 6 2009, 12:32 am
Vi3t-X

Results of reaching limits
 
15 3020 Dec 29 2008, 8:30 pm
Heinermann
Jan 2 2009, 10:51 pm
Heinermann

Pages: < 1 « 15 16 17 18 1924 >

Members in this forum: None.

[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
Please log in to shout.


Members Online: Roy