EUD
Jan 5 2009, 12:23 am
By: Vi3t-X  

Jan 5 2009, 12:23 am Vi3t-X Post #1



I was considering something for a Map of mine. Basically it would be something along these lines:

You control a Marine/Ghost. Now, depending on what weapon you are currently in possession of, you change weapons. Thus, if I had a marine and a Shortbow. I might want a Ghost attack at a close range. Or if I had a sword, the marine would *somehow* attack at melee range.

And random stuff:

1) Can you change certain embedded strings like "Kills" or "Class (Private, Colonel)".
2) Is there a way to graft graphics?

I'm pretty sure they're not possible with EUD actions disabled, but I'm just checking.



None.

Jan 5 2009, 12:28 am Biophysicist Post #2



Quote
Or if I had a sword, the marine would *somehow* attack at melee range.
Constantly ally the player to the enemy units, and Give any enemies within a very small location to a different player, which the player is not allied too.

Quote
I'm pretty sure they're not possible with EUD actions disabled, but I'm just checking.
Correct.



None.

Jan 5 2009, 1:55 am Vi3t-X Post #3



Could you not fix the attack animations?



None.

Jan 5 2009, 2:11 am ForTheSwarm Post #4



I think you can use SCMLoader for graphics. But the map's filesize increases a lot.



None.

Jan 5 2009, 2:21 am Morphling Post #5



If you want to change graphics you could use eud actions, but I dont think you are willing to use them as you would have to go to an earlier patch.



None.

Jan 6 2009, 12:32 am Vi3t-X Post #6



So what else can EUDs do in terms of conditions? Better yet, define condition. :><:



None.

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