Certain codes are easy to counter, such as black sheep wall (and obscuring things to protect from map hack), but Power Overwhelming is tricky. I really don't want to have a player unit constantly being attacked. I think it's very distracting.
My main concern with Power Overwhelming is that it could allow a player to break through defenses and enter an area and see things they're not supposed to see yet. It would break up the progression of the storyline, and also possibly some trigger systems. The revelation of secrets is essential to this map's gameplay.
I use triggers (such as immobilizing or moving) or barriers to prevent them from going to some places, and this is feasible in some situations, but in others it breaks up the flow of the map too much.
When I'm playing a map that interests me, I never use cheat codes because I want to figure it out myself. Of course, if the puzzles are ultra challenging, the temptation grows stronger...
Also, how much do people talk about the details/secrets of maps they've played?
ALSO.
With a crazy RPG with secrets, people can simply open up a map in an editor and find a bunch of stuff out. Might be harder if the person isn't experienced and the triggers are complex, but still.
I'm NOT going to rehash the protection debate here. I'm simply going to ask, how often do you, or people you know, open an RPG in an editor and look at the inner workings and the "secrets"? And if/when you do this, does it enhance your interest in the map, or do you lose interest?
Maybe it's enough just to have commentless triggers, and if anyone actually takes the time to figure anything out, then take it as a compliment...
None.