Wait, so does this or does this not work in the current StarCraft patch?
I'm pretty sure it does. From my knowledge, this is simply a buffer overflow, extended units, but I think the only way to find effects with it would be to test each one individually, which is the reason why you don't see this kind of stuff all over the place.
None.
Source? More Information of where you have got these would be nice o.o
None.
How do you do that? I could do a bunch of testing tomorrow, I'm really sick, so no school, which means lots of time to do SC stuff. But I don't know how...
None.
SDE, BWAPI owner, hacker.
Translation:
well, This trick was announced by FdOps, who is a Korean mapper.
Below is the screenshot, they have no face.
But the changed Unit ID is causing another thing what we don't know.
So units can have an ability like the arbiter's, can have shield or something.
In this case, making units cloaked in its range.
These changed Unit IDs are some of the things realigned when SC is patched.
But I'm posting this because this one could be useful.
I have made a map. Player 2 is being cloaked.
These have been experimented with in the past, but were never followed through to the next patch.
Some I have tested in my spare time:
00000228 crash
00000229 crash
00000230 crash
00000231 crash
00000232 crash
00000233 crash
00000234 crash
00000235 crash
00000236 crash
00000237 crash
00000238 crash
00000239 crash
00000240 Broodling Death
00000241 (Unit unplacable)
00000242 crash
00000243 crash
00000244 Broodling Death
00000245 crash
00000246 crash
00000247 crash
00000248 crash
00000249 crash
00000250 crash
00000251 crash
00000252 crash
00000253 crash
00000254 crash
00000255 crash
00000256 crash
00000257 crash
00000258 crash
00000259 crash
00000260 crash
00000261 crash
00000262 crash
00000263 crash
00000264 crash
00000265 crash
00000266 crash
00000267 crash
00000268 crash
00000269 crash
00000270 crash
00000271 crash
00000272 crash
00000273 delay crash
00000274 crash
00000275 crash
00000276 crash
00000277 crash
00000278 crash
00000279 crash
00000280 crash
00000281 crash
00000282 crash
00000283 crash
00000284 crash
00000285 (Unit unplacable)
00000286 crash
00000287 (Unit unplacable)
00000288 Broodling Death
00000289 crash
00000290 crash
00000291 Fatass patch of creep
00000292 crash
00000293 Appears as a cloaked broodling, can't be targetted, has shields, can't move(but turns), dies after a bit
00000294 crash
00000295 crash
00000296 crash
00000297 crash on look (appears to be a fatass)
00000298 crash
00000299 Big motherfucking fatass patch of creep
00000300 crash
00000301 crash
00000302 Appears as a broodling, seems invincible. No shields, can't be ordered, can be pushed if units are on top of it. Ground unit.
00000303 big mofo patch of creep
00000304 crash
00000305 crash
00000306 crash
00000307 broodling death
00000308 crash
00000309 crash
00000310 Broodling, looks like a building surrounded by mad creep. Ground unit. All spells can be cast on it(including recall, excluding consume). Hello Desktop on death.
00000311 crash
00000312 (Unit Unplacable)
00000313 crash
00000314 Unit unplacable crash
00000315 http://kotaku.com/5146004/now-are-you-happy-with-diablos-art-style; oops, bad clipboard. crash.
00000316 Disappears.
00000317 crash
00000318 Broodling Death
00000319 Broodling Death
00000320 crash
00000321 (Unit Unplacable)
00000322 crash
00000323 crash
00000324 crash
00000325 crash
00000326 crash
00000327 crash
00000328 (Unit unplacable)
00000329 Disappears
00000330 crash
00000331 crash
00000332 crash
00000333 crash
00000334 Crash on look
00000335 crash
00000336 Cloaked broodling. Doesn't do much. Doesn't move, invincible.
Post has been edited 1 time(s), last time on Feb 11 2009, 3:27 am by Heinermann.
But how do you do what to get that stuff working? I guess I'm confused as to what they mean by "changed unit IDs".
None.
Each unit has an ID, marine is 0, ghost is 1, and so on, however this only goes until around ID 230, so anything past that causes weird effects, as shown.
And Heinnermann, I think that all the huge creep patch sprites and such are gone now, because all the disabled sprites that used to do it no longer do.
None.
SDE, BWAPI owner, hacker.
And Heinnermann, I think that all the huge creep patch sprites and such are gone now, because all the disabled sprites that used to do it no longer do.
What do you mean? That list I just posted is for 1.16.1, tested on 128x128, either jungle or badlands.
But how do you do what to get that stuff working? I guess I'm confused as to what they mean by "changed unit IDs".
Extended unit ID.
PyMS and ProTRG developer
Quote from name:TassadarZeratul
But how do you do what to get that stuff working? I guess I'm confused as to what they mean by "changed unit IDs".
The first post has a step by step picture tutorial... Do you ever actually look at whats posted?
Can this be done with Scmdraft? Starforge doesn't work for me since I used Blizzards Online Download version, since my CD has long died.
None.
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
Can this be done with Scmdraft? Starforge doesn't work for me since I used Blizzards Online Download version, since my CD has long died.
there is no option to modify the unit id of a selected unit on the map
-> no or not yet
Detail on "Crash." Is this just for the player who sees the unit?
None.
SDE, BWAPI owner, hacker.
By "novel", you mean working?
Ok, So i read through everything here, and I looked at all of the pictures. I understand how to do it, But what i fail to see is the effects, I mena, i see a shitload of random marines that are cloaked and walking around...
What are the useful effects discovered so far that do NOT crash?
Also, is there anyway to negate or counter-act these crashes? (IE, Disable one of the units) ???
Maybe it doesn't make sense, but someone should try it, it might work and open tons of new avenues for Mapping.
I would, but Starforge doesn't work with me, and I've never seen this "Unit ID" thing in SCMDraft.
None.
What are the useful effects discovered so far that do NOT crash?
The top one is basically an arbiter, with the invisible properties of a map revealer.
This is like EUDs, except even less stable between patches, if you want a map to last, I wouldn't recommend using these.
Also, is there anyway to negate or counter-act these crashes? (IE, Disable one of the units) ???
Maybe it doesn't make sense, but someone should try it, it might work and open tons of new avenues for Mapping.
I would, but Starforge doesn't work with me, and I've never seen this "Unit ID" thing in SCMDraft.
SCM Draft doesn't have Unit ID for some reason.. You need to use StarForge. There are tons of possible combinations you could try, but it all comes down to testing it all, which is a huge task, not to mention a lot of things change in between patches, so you'd have to retest.
None.
What are the useful effects discovered so far that do NOT crash?
The top one is basically an arbiter, with the invisible properties of a map revealer.
This is like EUDs, except even less stable between patches, if you want a map to last, I wouldn't recommend using these.
Also, is there anyway to negate or counter-act these crashes? (IE, Disable one of the units) ???
Maybe it doesn't make sense, but someone should try it, it might work and open tons of new avenues for Mapping.
I would, but Starforge doesn't work with me, and I've never seen this "Unit ID" thing in SCMDraft.
SCM Draft doesn't have Unit ID for some reason.. You need to use StarForge. There are tons of possible combinations you could try, but it all comes down to testing it all, which is a huge task, not to mention a lot of things change in between patches, so you'd have to retest.
Unless someone figures out an equation to describe what Unit ID edits what data.