hey all well im making a map using scmdraft 2 and i dont know how to make the upgrades instant. i used the 8739 thing in the two time boxes but the upgrades are just fast not instant.
what do i put into the
Time Cost
Base Cost BOX
Upgrade Factor BOX
please help me
None.
In scmdraft2 you can just put in 0 in the the Time Costs box. A time of 8739 will only set the upgrade time to 0 using the classic staredit I think.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
I'm not sure about staredit (I'd rather assume it forbids 8739) but X-tra editor uses this number to generate 0's.
But as zwo said, Scmdraft is more advanced and doesn't need this workaround.
Just enter 0's in both base and factor time boxes.
i did but it doesnt work... unless it aint supposed to on single player ?
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Don't know. How about trying it in multi instead of asking?
What's with the setting of 8739 for time?
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
What's with the setting of 8739 for time?
I'm not sure about staredit (I'd rather assume it forbids 8739) but X-tra editor uses this number to generate 0's.
units and build time can't be 0 though, make sure you set those to 1.
Remember to play on use map settings.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
Well, they can, but it will crash when built
For things like upgrades, you can't set it to 0 in X-tra, you need SCM Draft to get it to actually be 0.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Well, they can, but it will crash when built
For things like upgrades, you can't set it to 0 in X-tra, you need SCM Draft to get it to actually be 0.
Wtf? You say you can't use it for build times and that it doesn't work for upgrades. So what would it be good for?
Using 8739
is the way to set upgrade times to 0 in X-tra.
i did but it doesnt work... unless it aint supposed to on single player ?
I've tested it a min ago and instant upgrades work on both single player and multiplayer. In scmdraft2 you can set the timebase to 0. In classic staredit and scxe you have to set it to 8379 and never look at it again or else it will change it back to 1. Maybe it's the same for scmdraft2 but I don't think so.
None.
I'm not sure about staredit (I'd rather assume it forbids 8739) but X-tra editor uses this number to generate 0's.
X-Tra Editor is StarEdit. Gawd. I'd think I've made that clear enough elsewhere.
Well, they can, but it will crash when built
Unless you are on Mac or know deep magic. (
)
It will do that in
any editor that automatically multiplies the value by 15 and lets you input 4+ digits.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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I'm not sure about staredit (I'd rather assume it forbids 8739) but X-tra editor uses this number to generate 0's.
X-Tra Editor is StarEdit. Gawd. I'd think I've made that clear enough elsewhere.
Well, they can, but it will crash when built
Unless you are on Mac or know deep magic. (
) It will do that in
any editor that automatically multiplies the value by 15 and lets you input 4+ digits.
You mean it doesnt crash on Mac?
None.
That is correct... a mac can safely build a 0-time unit.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
That is correct... a mac can safely build a 0-time unit.
Now that is odd.Why do these patches crew up the windows version even worse for mapping but,not mac?Infact,I think they help the mac for mapping...
None.
You can use 4370 as well. It's easier to remember.
That is the smallest value that will loop around. (4369 = 4369, 4370 = 0, 4371 = 1)
That is correct... a mac can safely build a 0-time unit.
Now that is odd.Why do these patches crew up the windows version even worse for mapping but,not mac?Infact,I think they help the mac for mapping...
Patch? WTF? The 0-time crash has been around since... whenever 0 build times were discovered.
Post has been edited 1 time(s), last time on May 19 2008, 2:33 am by Mini Moose 2707.
How is 4730 easier to remember than 8739? they're both 4 digits.
None.
We use a base-10 number system. 4730 ends in a zero. 8739 is an odd number that looks arbitrary. Perhaps I should've said "might be easier to remember".
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
4730 is easy to remember:
first digit (4) is the number of total digits of that number
next 2 digits are 7 and 3 which add up to 10 which is easy to remember as we use a base-10 number system.
last digit is 0 and just fills up to the required number of digits. So nothing to remember here.
That is correct... a mac can safely build a 0-time unit.
Now that's fun: a method to detect your OS. To bad it crashes you when you have the wrong one though
.
None.