Cloak Detection
Apr 26 2008, 7:28 am
By: Rantent  

Apr 26 2008, 7:28 am Rantent Post #1



What was the AI script for detecting when a unit is cloaked/uncloaked. I thought I had the map testing this, but it's not there.
Any help/have the map?



None.

Apr 26 2008, 10:41 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

There is no way to detect if a unit is cloaked or uncloaked (except by trying to kill it with another unit not visioned to it). And there's definitely no ai for it.




Apr 26 2008, 6:45 pm Rantent Post #3



lol, there is an AI script that makes a unit move toward any unit that it can see, which means that it won't move towards a cloaked unit. I just forget what the AI script was. (Actually I think it was a combination of two.)



None.

Apr 26 2008, 6:52 pm rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

Generic command target
Set Player to ally here

These look significant, but I've never heard of this before.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Apr 26 2008, 8:38 pm Falkoner Post #5



Set Player to Ally Here... Does anybody know exactly how that works? It sounds smexy :P



None.

Apr 26 2008, 9:19 pm rockz Post #6

ᴄʜᴇᴇsᴇ ɪᴛ!

A test. I demand a test!




"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Apr 26 2008, 10:02 pm Kenoli Post #7



Talking about this?



None.

Apr 26 2008, 10:06 pm lil-Inferno Post #8

Just here for the pie

All you do is have wraiths in the corner of the map that have random strategic suicide missions, and you detect when they move and move them back to their position. If the wraiths aren't moving, because they won't go after cloaked units, you detect it, although I think Kenoli beat me to it.




Apr 26 2008, 10:18 pm Rantent Post #9



Yep, thats the map. I wonder how I lost it.



None.

Apr 26 2008, 10:19 pm O)FaRTy1billion[MM] Post #10

👻 👾 👽 💪

Quote from Falkoner
Set Player to Ally Here... Does anybody know exactly how that works? It sounds smexy :P
It just unallies... It was before they added Set Alliance Status. I have no idea why it is at location... I've used it before, though. :P



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Apr 26 2008, 11:16 pm Falkoner Post #11



Nonetheless, how is that supposed to work when you have multiple units, some cloaked and some not?



None.

Apr 27 2008, 1:41 am Conspiracy Post #12



Cloak detection works off the principle that a unit wants to attack the cloakee. When its cloaked, it stays still, and therefore is detected as being cloaked.



None.

Apr 27 2008, 4:09 am Falkoner Post #13



Yeah, but that does not answer my question, that method will not work if you have more than just one cloaking unit.



None.

Apr 27 2008, 12:24 pm Kenoli Post #14



Quote
Nonetheless, how is that supposed to work when you have multiple units, some cloaked and some not?
It's not.



None.

Apr 27 2008, 12:37 pm CeR Post #15



You can move a unit to a unit may cloak.. If the unit is in moving, the objetive is uncloaked. If the unit dont move, the unit is cloaked.

OR something else xD >_<

How hard....



None.

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