EUD help
Mar 23 2008, 9:56 pm
By: I)eathBringer
Pages: < 1 « 2 3 4
 

Apr 1 2008, 2:45 am O)FaRTy1billion[MM] Post #61

👻 👾 👽 💪

Quote from DT_Battlekruser
A local-ID table will contain up to 1700 entries pertaining to individual instances of a unit. The data local to a unit's instance includes such things as its current HP percentage, current shield percentage, and so on.
So the unitnode array? Yes, any reference to a specific unit on the map points directly to an entry in here. Each entry is 336 bytes... I have the struct somewhere on my other computer. :P

Quote
The Unit ID table holds all the data loaded from the units.dat file, and essentially contains unit data (think static fields of a class). Unit data would include total HP count, weapon ID, and such.
So the .dat data... I think it is only read.

Quote
I don't actually know the bit-structure of Starcraft's RAM, but all of that data must be stored somewhere, and I know from the offsets I have seen that there exists a table solely of unit (static) data, because that was what everyone was editing with EUD actions.
Yeah, I know where to find them. :P



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Apr 1 2008, 2:51 am DT_Battlekruser Post #62



Now I think you see what I've been saying :P



None.

Apr 1 2008, 3:29 am O)FaRTy1billion[MM] Post #63

👻 👾 👽 💪

It's because you kept making it sound wierd with "local-id table". :P



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Options
Pages: < 1 « 2 3 4
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[05:05 pm]
O)FaRTy1billion[MM] -- :wob:
[2024-5-25. : 9:22 am]
Zycorax -- :wob:
[2024-5-23. : 3:50 pm]
Ultraviolet -- :wob:
[2024-5-23. : 6:26 am]
UndeadStar -- :wob:
[2024-5-22. : 6:10 am]
Riney -- Somethings never change.
[2024-5-22. : 6:10 am]
Riney -- I come back after 4 months. Post wob. Make a crappy post in Null. Hit a 0 in magic boxes.
[2024-5-22. : 6:00 am]
Riney -- :wob:
[2024-5-20. : 3:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[2024-5-20. : 4:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
Please log in to shout.


Members Online: Roy