EUD help
Mar 23 2008, 9:56 pm
By: I)eathBringer
Pages: < 1 2 3 4 >
 

Mar 26 2008, 8:32 pm O)FaRTy1billion[MM] Post #21

👻 👾 👽 💪

'Filter' is what you want.
If you look in my unit portraits topic, I think I gave the offset to selected unit. (Although I did post a lot in all the EUD topics all over. :P)



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Mar 26 2008, 8:33 pm I)eathBringer Post #22



And what do I have to filter?



None.

Mar 26 2008, 8:36 pm O)FaRTy1billion[MM] Post #23

👻 👾 👽 💪

Quote from I)eathBringer
And what do I have to filter?
Click another unit and put the ID of the new unit in? The first step is always search, then each time you filter it looks within the results of the previous step and only shows the ones that still match the new search/filter requirements.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Mar 26 2008, 8:37 pm I)eathBringer Post #24



ok



None.

Mar 26 2008, 8:47 pm I)eathBringer Post #25



I've searched the first ID then I've filtered with another ID but I have 0 results



None.

Mar 26 2008, 8:53 pm O)FaRTy1billion[MM] Post #26

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Quote from I)eathBringer
I've searched the first ID then I've filtered with another ID but I have 0 results
Are you using the right values? Select a firebat and search 32, elect marine filter 0, select ghost and filter 1, select vulture and filter 2. It really doesn't matter what you search for or what order, though.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Mar 26 2008, 8:56 pm I)eathBringer Post #27



I've searched 32 then I've searched 0 and there are 0 results.



None.

Mar 26 2008, 8:59 pm O)FaRTy1billion[MM] Post #28

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Quote from I)eathBringer
I've searched 32 then I've searched 0 and there are 0 results.
Are you selecting the appropriate units or just searching then filtering?

Wait, what exactly are you trying to find?



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Mar 26 2008, 9:00 pm I)eathBringer Post #29



I don't remember
I retry



None.

Mar 26 2008, 9:20 pm I)eathBringer Post #30



I've found this offset for firebat 0x689B94 (6855572) with EUDtrig I've found player 0x3 (3) and unit ID 0x552C (21804), I've created the trigger but doesn't work
what can I do?



None.

Mar 26 2008, 9:29 pm O)FaRTy1billion[MM] Post #31

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Subtract one from the player ID if you are exporting a *.trg... I mentioned that bug somewhere.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Mar 26 2008, 9:39 pm I)eathBringer Post #32



I've wrote P2 rather than P3 but doesn't work equally



None.

Mar 26 2008, 9:41 pm O)FaRTy1billion[MM] Post #33

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Did you make sure the value was correct?



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Mar 26 2008, 9:44 pm I)eathBringer Post #34



I think
I've selected the firebat and searched 32,then the marine and filtered 0, ghost 1 and there is a result then i put this value in EUDtrig and I've found the other values



None.

Mar 27 2008, 2:46 am rockz Post #35

ᴄʜᴇᴇsᴇ ɪᴛ!

Okay, so is the trigger in the map correctly?



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 27 2008, 12:15 pm I)eathBringer Post #36



this is the condition in starforge
Deaths(P2, Exactly, 6855572, 21804);



None.

Mar 27 2008, 4:07 pm rockz Post #37

ᴄʜᴇᴇsᴇ ɪᴛ!

Starforge can't handle EUDs. An EUD trigger would look like this:
Deaths(P6, Exactly, 5885072, );
Try out Uberation or hex editing.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 27 2008, 6:01 pm I)eathBringer Post #38



I have patched the data folder of starforge
however I've made it with uberation2 :P



None.

Mar 27 2008, 10:24 pm I)eathBringer Post #39



if I search with artmoney for example 32 then filter 0 then 1 it give me the same results that if I search 0 then filter 1 then 32
I want that my map detect the selected unit but if the values are always the same how can I do?



None.

Mar 27 2008, 10:32 pm DT_Battlekruser Post #40



Quote from rockz
Starforge can't handle EUDs. An EUD trigger would look like this:
Deaths(P6, Exactly, 5885072, );
Try out Uberation or hex editing.

Starforge is the only complete editor that can, in fact, be used to trigger EUDs. Please don't spread mistruths about it.

Quote from I)eathBringer
if I search with artmoney for example 32 then filter 0 then 1 it give me the same results that if I search 0 then filter 1 then 32
I want that my map detect the selected unit but if the values are always the same how can I do?

I don't really understand what you are asking.. if there is an address that stays the same and holds the Unit ID of the selected unit, I assume there is a data-page for that unit in the same RAM, so you would need to look nearby?

Question for someone who knows Starcraft's RAM structure: does the currently-selected unit pointer contain more than a Local ID reference? I'm assuming it does from the way you described it.




None.

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