Custom Portaits
Mar 23 2008, 7:56 pm
By: nPsi  

Mar 23 2008, 7:56 pm nPsi Post #1



Hi, I'm new here!
Well, my question is, is there a way to give buildings a custom portait? (Like in Protoss/Zerg BW Campaigns... you know Fenix/Cerebrate portaits for buildings) Or that's hard coded into the game?



None.

Mar 23 2008, 7:57 pm Fisty Post #2



That my friend, is only possible in modding.



None.

Mar 23 2008, 8:01 pm l)ark_ssj9kevin Post #3

Just here for the activity... well not really

How'd they do it in the Campaigns?



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Mar 23 2008, 8:06 pm nPsi Post #4



Quote from Deathman101
That my friend, is only possible in modding.
you mean messing with the .mpq files?



None.

Mar 23 2008, 8:18 pm Ryan Post #5



Quote from l)ark_ssj9kevin
How'd they do it in the Campaigns?

That's like asking "How'd they add cinematics into the Campaigns?".



None.

Mar 23 2008, 11:51 pm NudeRaider Post #6

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Blizzard built those custom portraits into their campaign you cannot do that without modding.
However you can use EUD conditions to detect which unit was selected and to the proper "display portrait action".
But this is not only hard to figure and would only work for preplaced units but you would also have to remake your map if and when Blizzard releases a new patch, as the memory locations change each patch. --> Not recommended. ;)




Mar 24 2008, 2:17 am O)FaRTy1billion[MM] Post #7

👻 👾 👽 💪

Yes, you can detect which unit is selected... but unless you know which unit always corresponds with which unit slot, that wont help. There is no way to show explicit unit ID selected... or is there. Lemme go look. xD

This has issues, but it works. 0x02817D0E (unless dynamic (I forgot to check)) would work better, but it is past EUDs can read.

Attachments:
EUDPortTest.scm
Hits: 11 Size: 38.18kb

Post has been edited 3 time(s), last time on Mar 24 2008, 3:07 am by FaRTy1billion.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Mar 24 2008, 4:57 am GuN_Solar90 Post #8



There is no possible way to do that outside of mods and haxors. Hopefully in SC2 they'll allow for it.



None.

Mar 24 2008, 6:10 am O)FaRTy1billion[MM] Post #9

👻 👾 👽 💪

Um. Did you even look at my map?



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

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