Well, the unit indexes listed above don't seem to work for this. If I remember correctly, going off of your chart while trying to change a ghost into a defiler didn't work either (and that was only about 40 extended units), it required completely different units to work. I'll attach the map I tried this with. I used these 7 indexes and their corresponding units.
Index Placed UnitID Player # to change Unit Type Player # to change Button Set
1367 3900 223 235
1368 3900 139 151
1369 3888 199 211
1370 3888 115 127
1371 3876 175 187
1372 3876 91 103
1373 3858 223 235
I realize that some units are buggy and other units might be necessary to accomplish this, but on the account that there are 768 extended units to work with, I'm leaving this one to you, Mouse.
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Yeah, one of those units were crashing me
I think it may be due to the player the unit belongs to, I'm quite sure all those units were stable for p9, but not necessarily for others
Anyways, modified it so you could at least get a single probe-like SCV example:
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TheNitesWhoSay - Clan Aura -
githubReached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.
Could this map also work with P9 as the Firebats so that there is no need for a computer? And also could 7 scvs be made so they are like probes and then be given to each player?
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An artist's depiction of an Extended Unit Death
Could this map also work with P9 as the Firebats so that there is no need for a computer?
No. The Firebats are there to kill units. Players 9 and up won't kill units.
And also could 7 scvs be made so they are like probes and then be given to each player?
Yes, assuming you can find enough extended units to change their unit type IDs. I'm pretty sure you'd have to use Probes (not SCVs) for the "Give Unit" action once you modify the SCVs.
Then could I use a trigger to kill all of the UnitID 3900 at the same time so it isn't shown at the beginning of the game? And why wouldn't P9 attack? They attack my units all the time. Unless the Extended players don't attack each other..
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An artist's depiction of an Extended Unit Death
Player 9 doesn't have vision, so its units cannot see their targets and do not attack. There's a rare exception where the attacking unit gives a frame of vision (or something along those lines), but since Unit:3900 isn't going to attack, that's not really important here.
You could probably use a trigger if you set it to [any unit]; I haven't tried to see if it works. If the EUP you're trying to use is off of the kills table, though, you'll need to have some unit kill the extended units.
Well then (thanks to jjf28) there is 1 SCV made. How would I make it so that the same player gets 6 more and then give them to the seperate players?
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An artist's depiction of an Extended Unit Death
It's based on Index ID, not player owner; you can't really reuse any of that to get more modified units.
Find more extended units that work for a given index, make an SCV at the given index, and then place the units that will turn it into a Probe. You can use this to calculate which extended units affect a given address:
http://www.staredit.net/topic/15378/
So is there a way to make it so it creates 7 Probes that have the SCV sprite on them? Because there is obviously not enough map space to have 1336 Map reavealers * 7.
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An artist's depiction of an Extended Unit Death
You seem to have a misunderstanding on what it is you are doing. Review
Section 6 of my EPD tutorial on unit indexes (it also somewhat covers how to calculate the address for a given index; you'll have to convert the formula to use address values or convert the result of the formula to an address).
The only reason you're placing so many units is because P223:3900 is affecting the unit type of the unit at Index #1367, so you need to place a lot of "filler units" to make an SCV have the index of 1367. You need to find 7 indexes that have a working extended player/unit combination to modify their unit type address. Jjf has provided one of these combinations for you (P223:3900 for Index #1367).
Mouse, you don't need to have p9 attacking the extended units, and you don't have to have a computer doing it either. Just preplace the firebats as player 12, then have a trigger that will give the firebats to an active player, and then remove them almost immediately after. As for turning more than one SCV into a probe, I tried to do that for you earlier if you readup in the discussion, but there is a problem in one of the unit tables that makes it impossible. Alternate solutions are theoretically possible, but that is undiscovered territory as of yet.
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but there is a problem in one of the unit tables that makes it impossible. Alternate solutions are theoretically possible, but that is undiscovered territory as of yet.
Not impossible, just need to replace the units in the map that are causing the crash with units that don't crash, chai gave a list of a bunch of those here:
list
TheNitesWhoSay - Clan Aura -
githubReached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.
but there is a problem in one of the unit tables that makes it impossible. Alternate solutions are theoretically possible, but that is undiscovered territory as of yet.
Not impossible, just need to replace the units in the map that are causing the crash with units that don't crash, chai gave a list of a bunch of those here:
listYeah like I said those specific units are impossible but alternate solutions are available
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But I honestly still do not understand this stuff at all lol.. So adding on top of that, trying to get those lists of extended ID's to work is not going to work.
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Which portion of this are you having trouble with, or is it everything?
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Irr-add MethodPlace 2 Non-biological units, named "AddrUnit", and "EditUnit"
Irrad both units
Set the kill address for AddrUnit to the bIrradiatePlayerID address of EditUnit using the standard +1 EUD operations
Kill [(target_address-start_address)/4 units with AddrUnit's irrad field
Kill [target_value-start_value)] units with EditUnit's irrad field
Perhaps someone can get this working.
TheNitesWhoSay - Clan Aura -
githubReached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.
So... anyone has thought about making a map out of this?
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Yes, but only thought. Too lazy to be bothered.
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Too bad it isn't finished yet....
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