Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] Instant unit production, how?
[SOLVED] Instant unit production, how?
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Dec 1 2011, 4:53 am
By: Oh_Man  

Dec 1 2011, 4:53 am Oh_Man Post #1

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OK so I know you can get instant upgrades but can you get instant unit production? If so, what is the integer that you put into build time? Or is '1' simply the best you can do?

TY.




Dec 1 2011, 4:57 am Raitaki Post #2



I think you can put something like 1 to make it (near) instant. In SC1, buildings and units are built by the game "healing" it until it has full HP (or until the building time is over). If you put 0 for build time, the game would barely have any time to start building the unit and might crash. Also I heard the minimum build time you can set for anything is 1 build time per like 1200 HP or something.



None.

Dec 1 2011, 5:01 am Lanthanide Post #3



1 is as fast as you can get for a non-crashing build time.

The healing thing Raitaki talks about is covered in the oldwiki here: http://www.staredit.net/?p=oldwiki&s=137



None.

Dec 1 2011, 5:04 am O)FaRTy1billion[MM] Post #4

👻 👾 👽 💪

http://www.staredit.net/?p=shoutbox&view=1549
I guess you didn't see that.

Buildings crash at 0, units don't.



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Dec 1 2011, 5:42 am Oh_Man Post #5

Find Me On Discord (Brood War UMS Community & Staredit Network)

Uhhh 4370 made it take FOREVER and 0 DID crash when building a protoss scout? :S




Dec 1 2011, 5:43 am Lanthanide Post #6



I had 0 for building overlords in one of my versions of DS Night and that caused crashes. 0 build time causes crashes for everything.



None.

Dec 1 2011, 5:59 am O)FaRTy1billion[MM] Post #7

👻 👾 👽 💪

O. Sorry I remembered wrong. :\ Also it's the progress bar that crashes iirc... (divide by zero)

The 4370 is only applicable in StarEdit beause the value saved is 15 times the value shown. ... 4370 * 15 = 65550 = 14, but /15 = 0.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Dec 1 2011, 6:05 am Oh_Man Post #8

Find Me On Discord (Brood War UMS Community & Staredit Network)

K lock this bad boy.




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[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[12:34 pm]
NudeRaider -- curiosity kills the cat!
[2024-5-19. : 6:18 am]
Sylph-Of-Space -- No complaints here, i'm just curious!
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