Ok so, I'm making a map kind of like Roy's "Dash" maps. In this game, your zergling must run along a course, and dodge all units and get to the other side of the course. Trick is, there is an observe that floats along the course, and your screen follows this observer, so you have to go fast.
So, in my game there are 3 Sections to beat, and in each section, there are two different courses that can appear (the game chooses randomly which one appears) Most of the game triggers are under player 8, force 1 and all players. Now, my comments are kind of in code, so here's how to understand them.
S = Section
C = Course
DC = Death counter
Also, it might help if you play the game by yourself once or twice, once you do, this will all make for sense to you.
So here's the part that I would like finished:
At the end of each section, I currently have it set up so you go to a boss (a unit which you fight). But I would like to change that. I want to use an Advanced randomization system and bring you to a certain location (the top of the volcano on the mini-map) where units spawn kind of randomly and you have to dodge them (like roys Dash 6). So the Advanced randomization system will create scourges to dodge and as time continues more will spawn more rapidly. Basically I was thinking, after section 1 you have to survive 15 seconds, after section 2 you have to survive 30 seconds, after section 3 you have to survive 45 seconds.
So basically that's it, anyone willing to pretty please help?!
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Post has been edited 1 time(s), last time on Jun 16 2010, 6:30 am by m.0.n.3.y.
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