Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Interesting Cloak Question
Interesting Cloak Question
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Apr 2 2009, 5:58 am
By: Xesh  

Apr 2 2009, 5:58 am Xesh Post #1



If it was a Dark Templar It wouldnt be an issue but I have a CPU ally Wraith that spawns near the main character for extra damage now and then, It is cloaked but i want it to stay cloaked, out of the players vision. Is there a way to do this?

edit: Atleast for 10 seconds..when it despawns

edit: woops I did some testing aaaaand:
The wraith Decloaks if there are no enemies to fight...So, Ill just condition that atleast 1 enemy is around and when exactly 0 are in location, remove it so it doesnt decloak. brill~

Post has been edited 2 time(s), last time on Apr 2 2009, 6:13 am by Xesh.



None.

Apr 2 2009, 6:11 am Roy Post #2

An artist's depiction of an Extended Unit Death

The wraith decloaks when it runs out of energy. Have a trigger constantly refilling the energy of the wraith.

If it decloaks when it still has energy, it would be an AI issue and you'd have to find a workaround for that.

And try not to double-click the "Create Topic" button next time. :P




Apr 2 2009, 6:14 am Xesh Post #3



Woops! thanks, but sorry! still getting used to forums again..i was under a Cyber Rock :P



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[10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[10:01 pm]
Vrael -- Alright fucks its time for cake and violence
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Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
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