... perfect stacking (instead of that 1 pixel dislocation) supports EUDs...
As does FartyEdit.
Nobody is going to post their stardat/broodat/patch_rt either, since they contain your cdkey. However, I can vouch for using scmdraftt on a flash drive. Make sure you setup scmdraft so it knows to look for those three files on the flash drive, and doesn't try to look for them in your starcraft directory.
Only StarDat contains CDKey information, and the main reason I can see not posting them, other than they are quite large, is that they are the main game data so Blizzard would
definitely love it to be passed around.
Starforge works without anything, I think.
It has some required files, but I am not sure what they are.
Starforge is slightly worse than SCMDraft, but only because SCMDraft does nearly everything Starforge does better. SF sucks for terrain, and editing triggers (rules at making them though). SF does support negative numbers, EUDs, and number sprite placement. SCMDraft doesn't do those three very well.
I love SF's square terrain. It's isometrical terrain, I'll admit, is less than satisfactory.
Farty swears by fartyedit, which is just a mod of staredit.
As is SCXE.
I could check the sizes of the minimal MPQ requirements for SCMDraft if you'd like.... maybe make something that copies MPQ data into a new MPQ.
Unfortunately, though, SCMDraft uses the registry.
Post has been edited 1 time(s), last time on Nov 5 2008, 11:41 pm by FaRTy1billion.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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