WE NEED UNIT PLACEMENT ORDER #s.
As in, this unit was placed first, this one was placed second, etc.
Place unit #1 first, unit #2 second, etc. I know, but it's still extremely convenient, especially when working with EUDs. HP detection is awesome, but if you forget to implement it at first and then have to redo all your unit placement... well, that kind of sucks.
None.
PyMS and ProTRG developer
Which conditions does SCMDraft support extended units? What about extended players? Are they only restricted to the Deaths condition (not counting the Memory "condition")? Also whats the proper text TrigEdit way to use them? I know for extended units its something like "UnitID:123", but I can't remember for sure.
It's UnitID:XXX, but AFAIK that doesn't work in text TrigEdit. It can be used in classic, however.
None.
ID:XXXX will translate to UnitID:XXXX. ID has to be capitalized. This doesn't work in Text Trigedit.
To input such IDs, you'll have to use classic trigedit or starforge. Considering there's never any real use for ID:XXXX to be used in bulk, there's little need for it to be supported in text trigedit. The only reason I use it now is to display deaths on the leaderboard, and perhaps a few other things which don't allow player number.
The memory condition is what you want to use now, since it's just a direct copy of "deaths of terrain marine".
Post has been edited 1 time(s), last time on Jan 14 2010, 10:12 pm by rockz.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
I just experienced a corrupted string that I can't seem to fix...I accidentally erased a string without deleting it and now I get an error every time I click on any string anywhere. It says there's an error in the string after the deleted one but if I try and remove that string in any way shape or form it errors the following one...
Error reads:
"String corruption detected in line 3481, file ./windowsCMainGUI.cpp
String ID: 61. String contents: Power Berry
REPORT THIS!"
So I'm reporting it, but if someone could msg me with a quick fix they know of it would be appreciated.
EDIT: ok so I figured out I can fix it by reopening the editor.
Post has been edited 1 time(s), last time on Jan 14 2010, 11:21 pm by TM-Magic.
None.
Ok so I just experienced what I believe to be a new type of problem. I'm not sure if its starcraft related or scmdraft or just the fact that windows 7 is buggy, but I noticed if I have starcraft and scmdraft open at the same time the computer tends to do an old school freeze...(nothing works/responds, not even keyboard or mouse) however sound still works. I've shugged this problem off several times but this time it somehow corrupted my map and now I can't seem to get the backup files to show...
Luckily I version my maps and I only lost a days work.
None.
Ok so I just experienced what I believe to be a new type of problem. I'm not sure if its starcraft related or scmdraft or just the fact that windows 7 is buggy, but I noticed if I have starcraft and scmdraft open at the same time the computer tends to do an old school freeze...(nothing works/responds, not even keyboard or mouse) however sound still works. I've shugged this problem off several times but this time it somehow corrupted my map and now I can't seem to get the backup files to show...
Luckily I version my maps and I only lost a days work.
If I had to guess, I'd say it's the fact that both programs are accessing the same files (MPQs) at the same time. I wonder... If you were to copy the MPQs out of StarCraft's files, and tell SCMD to use the copies, would that fix the problem?
None.
SDE, BWAPI owner, hacker.
Please remove the period from the default map title.
A) Original Staredit doesn't add it.
B) It looks bad.
C) Punctuation shouldn't be in titles.
WE NEED UNIT PLACEMENT ORDER #s.
As in, this unit was placed first, this one was placed second, etc.
Place unit #1 first, unit #2 second, etc. I know, but it's still extremely convenient, especially when working with EUDs. HP detection is awesome, but if you forget to implement it at first and then have to redo all your unit placement... well, that kind of sucks.
For now, use ctrl a, ctrl x, deselect first unit, del, undo. See if that does what you want
EDIT:
Btw, I've been working on modifying text trigedit so you can use numbers for various stuff.
I have unit ID and player ID in conditions. What else am I missing? I believe all EUDs in actions are long dead, or am I mistaken?
EDIT2:
WE NEED UNIT PLACEMENT ORDER #s.
As in, this unit was placed first, this one was placed second, etc.
Place unit #1 first, unit #2 second, etc. I know, but it's still extremely convenient, especially when working with EUDs. HP detection is awesome, but if you forget to implement it at first and then have to redo all your unit placement... well, that kind of sucks.
For now, use ctrl a, ctrl x, deselect first unit, del, undo. See if that does what you want
Attachments:
Post has been edited 3 time(s), last time on Jan 26 2010, 9:41 am by NudeRaider. Reason: merged posts
For now, I dislike your redisgn since it seems to be missing informations and I am still wondering why you are showing these colors.
Maybe give a better example of its use?
None.
>be faceless void >mfw I have no face
Allow extended unitIDs to be input in all the unit boxes, so we can do things like this:
http://www.staredit.net/topic/9746/
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
PyMS and ProTRG developer
And extended player id's.
For now, I dislike your redisgn since it seems to be missing informations and I am still wondering why you are showing these colors.
Maybe give a better example of its use?
Well, it has everything the unit properties had before, so what is missing?
Allowing us to put ID:xxxx into any box/text trigedit would be
super. It would allow any trigger to be made, including EUD actions. Currently, the only action there's an EUD use for is leaderboard (kills) and talking portrait, and ID:xxxx works on those.
The unused units, such as "zerg unused" and "tank turret" often times have identical names in classic trigedit. If you put the unit ID after their names (ie Tank Turret 6, Tank Turret 31, Unused 158, Unused 161, etc...) it would help tremendously in identifying them. That or make it identical to text trigedit.
Not that it matters much, but can you allow 0-255 in the extra HP box?
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
Hmm, HP box... I'll see about that.
The colors are just visual studios default text when previewing a dialog, this is how it looks with real unit names (It should be close to what you imagined
)It just has an off by one error in it.
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When you turn on the grid (fine) SCMDraft becomes unselectable from the ALT TAB menu. Windows Xp.
None.