Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Extended Unit Portraits
Extended Unit Portraits
Jan 26 2010, 7:22 am
By: O)FaRTy1billion[MM]  

Jan 26 2010, 7:22 am O)FaRTy1billion[MM] Post #1

👻 👾 👽 💪

If you put really big unit IDs in Display Portrait you can display some neat things! :D

... Really, though, there is only 12 interesting ones: the mercenary biker and the flag colors that aren't red. ;o






I listed them!
Collapsable Box

And of course SCMDraft doesn't let you input the UnitID:### stuff, so you have to either use modified StarForge data files or hexedit the value in. ... gl,hf.

... Yeah.
If you want to find a portrait that you could just use by selecting a normal unit, you can look it up here. Select all in the right column, then find it in the left column to display it. Check Idle Portraits only, talking ones tend to break. If you want you can select only the third check box, but it is all garbage.

Post has been edited 1 time(s), last time on Jan 26 2010, 8:48 pm by FaRTy1billion.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jan 26 2010, 7:30 am Jack Post #2

>be faceless void >mfw I have no face

YAY my avvy ingame :D now just find out how to add the christmas hat and it'll be sweet.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jan 26 2010, 7:31 am O)FaRTy1billion[MM] Post #3

👻 👾 👽 💪

Quote from name:zany_001
YAY my avvy ingame :D now just find out how to add the christmas hat and it'll be sweet.
Sorry, but the hat'd take some modding. :P

Also, there are other unused portraits, except they've all been replaced by just the marine portrait.


And now we need to think of MORE triggers we can abuse by putting in really big numbers!



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jan 26 2010, 3:05 pm Lethoth Post #4



Quote from O)FaRTy1billion[MM]
And of course SCMDraft doesn't let you input the UnitID:### stuff, so you have to either use modified StarForge data files or hexedit the value in. ... gl,hf.

No, it is possible and really easy to input UnitID:### in SCMDraft, just type ID: in the trigger and the number you want after ID:
Example: Show portrait of UnitID:6541 in slot Slot #.
To place UnitID:6541, write ID:6541



None.

Jan 26 2010, 5:45 pm ImagoDeo Post #5



Quote from O)FaRTy1billion[MM]
Quote from name:zany_001
YAY my avvy ingame :D now just find out how to add the christmas hat and it'll be sweet.
Sorry, but the hat'd take some modding. :P

Also, there are other unused portraits, except they've all been replaced by just the marine portrait.


And now we need to think of MORE triggers we can abuse by putting in really big numbers!

...or other systems.

One thing I thought of not too long ago was a half-and-half alliance system. Imagine a system that continually sets and clears a switch, and sets a player to ally/enemy when the switch is cleared/set. What would altering an alliance status twelve times per second do? =P

Another use of this is that we could easily put ID:6541 into a transmission action, couldn't we? ...then again, maybe not. Didn't you say something about faulty active animations?



None.

Jan 26 2010, 6:29 pm Wormer Post #6



Quote from ImagoDeo
What would altering an alliance status twelve times per second do? =P
Nothing?



Some.

Jan 26 2010, 7:36 pm O)FaRTy1billion[MM] Post #7

👻 👾 👽 💪

Quote from ImagoDeo
Another use of this is that we could easily put ID:6541 into a transmission action, couldn't we? ...then again, maybe not. Didn't you say something about faulty active animations?
In my briefing I tested setting to to talking portrait and it nothing bad happened ... Try using it in Transmission. This should work there, too. All I did was take a memory dump of the portrait indexes and take it out more than 228 units. ;o

The bad things that happen are when you use one that is listed as talking in the link I provided.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jan 26 2010, 7:49 pm Kaias Post #8



Quote from O)FaRTy1billion[MM]
Quote from ImagoDeo
Another use of this is that we could easily put ID:6541 into a transmission action, couldn't we? ...then again, maybe not. Didn't you say something about faulty active animations?
In my briefing I tested setting to to talking portrait and it nothing bad happened ... Try using it in Transmission. This should work there, too. All I did was take a memory dump of the portrait indexes and take it out more than 228 units. ;o
'

Yep.


For the record, Lethoth is correct- you can use Scmdraft to input extended IDs; you just have to do it in classic trigger mode using the method he described.



None.

Jan 26 2010, 8:40 pm O)FaRTy1billion[MM] Post #9

👻 👾 👽 💪

I tried putting UnitID:## and it just went blank. ;o



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jan 26 2010, 8:40 pm Kaias Post #10



Quote from O)FaRTy1billion[MM]
I tried putting UnitID:## and it just went blank. ;o
Type only "ID:###".



None.

Jan 26 2010, 8:47 pm O)FaRTy1billion[MM] Post #11

👻 👾 👽 💪

Quote from Kaias
Quote from O)FaRTy1billion[MM]
I tried putting UnitID:## and it just went blank. ;o
Type only "ID:###".
That's retarded. ;o Why does it show UnitID:## if you have to type ID:## ... Well, I guess I learned something today.

:D Now it's even easier to do this.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jan 26 2010, 10:31 pm Falkoner Post #12



Cool! Imma use this as a speaking unit in Mystic Islands :)



None.

Feb 6 2010, 2:17 am Lethoth Post #13



Hey guys,
I just discovered something yesterday. Mac users can't see Extended unit portraits, it crashes for them.
I think this is no longer useful because not everyone can play your maps



None.

Feb 6 2010, 4:32 am Falkoner Post #14



Lame! Macs ruin all the fun :(



None.

Feb 8 2010, 8:28 pm Gigins Post #15



Nice find! :D



None.

Feb 8 2010, 10:24 pm ClansAreForGays Post #16



I don't mind excluding mac users.




Feb 8 2010, 10:26 pm CecilSunkure Post #17



Quote from Falkoner
Lame! Macs ruin all the fun :(
No they really do. Plus, they are overpriced.



None.

Feb 8 2010, 10:49 pm Gigins Post #18



Quote from ClansAreForGays
I don't mind excluding mac users.
I second that. :ermm:



None.

Feb 9 2010, 12:06 am OlimarandLouie Post #19



Quote from Gigins
Quote from ClansAreForGays
I don't mind excluding mac users.
I second that. :ermm:
Third



None.

Feb 23 2010, 9:40 am O)FaRTy1billion[MM] Post #20

👻 👾 👽 💪

Quote from Lethoth
Hey guys,
I just discovered something yesterday. Mac users can't see Extended unit portraits, it crashes for them.
I think this is no longer useful because not everyone can play your maps
It's like EUDs...
Do all of them crash? Several of these crash Windows users, too.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:06 am]
NudeRaider -- KrayZee
KrayZee shouted: Voyager7456 Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
nah, he just made a comment that had us laughing very hard.
[06:02 am]
NudeRaider -- Zoan
Zoan shouted: sraw531 you can’t move buildings afaik
yes you can.
[2019-10-16. : 10:03 pm]
Dem0n -- no
[2019-10-16. : 8:26 pm]
GGmano -- Is here a forum only for temple siege?
[2019-10-16. : 4:20 pm]
KrayZee -- Voyager7456
Voyager7456 shouted: Glad I can entertain you Nude
Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
[2019-10-16. : 2:26 pm]
martosss -- Moose
Moose shouted: martosss IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
well I might have found 1 bug for them to fix - some maps load on 32 bit, but not on 64 bit game version
[2019-10-16. : 2:19 pm]
Zoan -- sraw531
sraw531 shouted: I'm pretty sure you would move the building away at some point. When you do so, you can give it to someone else. I was thinking nexi because its possible you could encourage the computer to expand to a specific spot
you can’t move buildings afaik
[2019-10-16. : 10:10 am]
Moose -- martosss
martosss shouted: jjf28 OK, I have 1 more question - are you using 32 bit SC:R or 64 bit ? In game settings there's an option to switch to 32, is it checked? I just tried hosting the map with 64-bit SC:R and it failed... I ticked the option to use 32 bit SC:R => it worked and map was hosted. So I guess the issue still exists for 64 bit SC:R ? I also tried calling a friend and he couldn't see the map when he entered the lobby. Weird, I might have to report this to Blizzard?
IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
[2019-10-16. : 5:27 am]
O)FaRTy1billion[MM] -- or a magic box :(
[2019-10-16. : 3:31 am]
martosss -- FaRTy1billion
FaRTy1billion shouted: how about 5 minerals
you can't even get a scarab with those!
Please log in to shout.


Members Online: Roy, BeatMeistro, olozav