A bit lazy to read all the stuff posted, But I would love to see this:
Quick access specific triggers:
String Tab:
In the Strings tab it tells you how a string is being used. It would be great if we could, for example, click where it says "Triggers: #" and have a list of them show so you can jump right to one.
Locations:
Likewise for locations, I'd love to be able to select a location, and in the right click menu also have a list of every trigger referencing that location, click on one I want and have the trigger editor open up.
If you had the time, you could program in the following:
Have a special wav file as part of the map where you contain SCMDraft specific data. For example "__SCMD.wav". You could even hide it from the user.
It's not really a wav, it is a file with a specific name which SCMDraft knows to read and update for it's own purpose.
This would be a neutral & safe way of adding in information with all sorts of extended editor functionality.
For example this file could contain Trigger "Section/Group" data so the mapper can group certain triggers together, and this would allow them to Expand/Collapse a tree of triggers.
You could do a similar Grouping functionality for locations too, So you can hide an entire group of locations.
I hope that made sense.
Finally, I hate how editing in tile mode can mess up the isometric tile data.
Is it possible to auto-generate the isometric terrain data based on the actual terrain tiles data?
In the mean time here's a tip for editing triggers:
Using Comment Blocks that are active for several "Owners" is a good way to organize and browse triggers.
When you have them selected and you switch to a different Owner, it will scroll right to that same section for you.
Comment Blocks also lets you see how triggers will "interleave" when the map starts; for example how triggers from "All Players" will mix with triggers from "Force #" & "Player #". This is important because most of the time the execution order of the triggers matters.
I keep all these "section comments" active for the "Neutral" Player who I just use as pure section map. This way I can click the Neutral player, select the section I need to see triggers from, click on a Player/Force and jump to that section with all the real triggers. This is very effective when you have hundreds of triggers.
Thanks for reading.
None.