Changed my mind, I am looking for a handout here. Any steps u take would be nice to have for future reference as well.
I'm looking to detect Epicsauce1.09 as it toggles maphack phases. Anyone who can provide the EUD condition for this has my gratitude.
If you really don't want to give me a handout, I need the following info to do it myself.
The Text to detect (Smallest amount), which player the deaths should belong to, which UID I need to use.
Thanks in advance.
Post has been edited 1 time(s), last time on Apr 27 2009, 12:27 am by iXenox.
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I think <19> is actually this: (someone correct me if I have the wrong one), but I honestly have no idea how to convert that into hex
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I think <19> is actually this: (someone correct me if I have the wrong one), but I honestly have no idea how to convert that into hex
I feel really stupid now, Apparently it's 19 in hex rofl.
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Meh, I guess I shoulda known that, but I never actually use EUDs, so you can't blame me
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Still not working for me so I updated original post.
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An artist's depiction of an Extended Unit Death
Detecting text I believe is:
Player 9 has suffered xxxxxx deaths of ID:15618 (first 4 letters)
Player 10 has suffered xxxxxx deaths of ID:15618 (second 4 letters)
xxxxxx corresponds to the letters. I assume you read that old
tutorial?
The detection is for the last row on the screen (which is the first row on which display text appears).
Side-Note: If you're using SCMDraft 2, you might have problems inserting the EUD. Some death counts may be 10 digits, and the classic trigedit only allows an input of 9. You'll have to enter the number in the text editor. The text editor defaults unit IDs to 228, so you'll have to go back to classic trigedit and change the IDs back to 15618.
Detecting text I believe is:
Player 9 has suffered xxxxxx deaths of ID:15618 (first 4 letters)
Player 10 has suffered xxxxxx deaths of ID:15618 (second 4 letters)
xxxxxx corresponds to the letters. I assume you read that old
tutorial?
The detection is for the last row on the screen (which is the first row on which display text appears).
Ye and I figured that old tutorial wouldn't work out so well. Thanks I'll give those a try.
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Detecting text I believe is:
Player 9 has suffered xxxxxx deaths of ID:15618 (first 4 letters)
Player 10 has suffered xxxxxx deaths of ID:15618 (second 4 letters)
xxxxxx corresponds to the letters. I assume you read that old
tutorial?
The detection is for the last row on the screen (which is the first row on which display text appears).
Those address are from along time ago, right? Also, find the letters' hex value and put it in reverse to search for address
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An artist's depiction of an Extended Unit Death
Those address are from along time ago, right? Also, find the letters' hex value and put it in reverse to search for address
No, those are the new addresses. I mentioned the old tutorial because the method of calculating the deaths is the same.
OK, So I tried both:
Deaths(P9, Exactly, 1885424921, 15618); <- This is
Map (19 4D 61 70) -> (70 61 4d 19) -> 1885424921&&
Deaths(P9, Exactly, 1752195405, 15618); <- This is
Maph (4D 61 70 68) -> (68 70 61 4D) -> 1752195405Both failed to work. Any ideas?
Post has been edited 2 time(s), last time on Apr 27 2009, 12:46 am by iXenox.
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An artist's depiction of an Extended Unit Death
1752195405 worked for me... Of course, the trigger fires off if someone's name starts with "Maph," too.
1752195405 worked for me... Of course, the trigger fires off if someone's name starts with "Maph," too.
Did you actually try it against the maphack though? Cause it's not working for me.
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An artist's depiction of an Extended Unit Death
1752195405 worked for me... Of course, the trigger fires off if someone's name starts with "Maph," too.
Did you actually try it against the maphack though? Cause it's not working for me.
Yes, I did. I'll pm you the map.
I thought you needed to use spaces. For example: Map (that's with a space) instead of Maph.
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An artist's depiction of an Extended Unit Death
I thought you needed to use spaces. For example: Map (that's with a space) instead of Maph.
You do, but Zyn's hack displays "Maphack:" rather than "Map hack:"
I thought you needed to use spaces. For example: Map (that's with a space) instead of Maph.
You do, but Zyn's hack displays "Maphack:" rather than "Map hack:"
Sorry. I never knew that, since I don't hack.
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Why not just read the ack: as well? There's too many names that start with Maph
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I thought you needed to use spaces. For example: Map (that's with a space) instead of Maph.
You do, but Zyn's hack displays "Maphack:" rather than "Map hack:"
I tried your map and it isn't giving me messages or desyncing me.
**Edit -> Are you testing with ZynMaphack? I'm trying to get Epicsauce detection, I already got Zyn's dealt with.
Why not just read the ack: as well? There's too many names that start with Maph
When I can get the first portion to work, thats a definite addition I plan to add.
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You won't be able to detect Epicsause the conventional text detection way as it has EUD text detection protection. It sends text to it's own custom buffer. There have been improvements to EUD's and text detection is considered a pretty primitive method now for detecting hacks. Text detection works, but there are easier, less tedious, and more reliable methods.
Post has been edited 1 time(s), last time on Apr 27 2009, 1:36 am by SkiPz.
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