Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Extended Players
Extended Players
Nov 26 2008, 4:55 am
By: Vi3t-X  

Nov 27 2008, 6:59 pm Falkoner Post #21



You also have to remember though that triggers can't effect players above 12, at all.



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Nov 27 2008, 7:09 pm GameLoader1337 Post #22



hey btw, the reason why those players 9-11 act funky and follow you is because they are jammed with the trigger order attack and acting as if that was hyper trigger the unit follows but freezes =p its just odd how they do that



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Nov 27 2008, 7:21 pm Falkoner Post #23



Yesterday I saw something really odd, there was a reaver, shooting at a bunch of Player 9's zealots, they surrounded him, not attacking, but after continual attacks, one of them would attack after almost every shot, weird, no?



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Nov 27 2008, 7:27 pm GameLoader1337 Post #24



haha probably the number of hits it receives it finally starts to come to its senses and attack lol but idk if that was true, you could use them as a player for some sort



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Nov 27 2008, 7:28 pm O)FaRTy1billion[MM] Post #25

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Quote from Falkoner
Yesterday I saw something really odd, there was a reaver, shooting at a bunch of Player 9's zealots, they surrounded him, not attacking, but after continual attacks, one of them would attack after almost every shot, weird, no?
As I said before, SC might draw the little cleared area of fog around an attacking unit (like when a siege tank is attacking you from on top of a cliff, you are able to see it briefly.) I don't know if it is true, but it is the only reasonable thing I can think of. Now, let's abuse it.



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Nov 27 2008, 9:23 pm Falkoner Post #26



Quote
As I said before, SC might draw the little cleared area of fog around an attacking unit (like when a siege tank is attacking you from on top of a cliff, you are able to see it briefly.) I don't know if it is true, but it is the only reasonable thing I can think of. Now, let's abuse it.

Yeah, I understand that, but why would one unit attack, and not the others? When all of them are getting splashed?



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Nov 27 2008, 10:47 pm Riney Post #27

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Quote from Falkoner
Yesterday I saw something really odd, there was a reaver, shooting at a bunch of Player 9's zealots, they surrounded him, not attacking, but after continual attacks, one of them would attack after almost every shot, weird, no?

This is what Im talking about, they seam to not give a shit unless they ARE right next to them, and its almost like SC IS constantly spamming P9~11 triggers to keep em allied.



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Nov 27 2008, 11:08 pm GameLoader1337 Post #28



To check whether if its vision limited that the unit has to be sooo close, maybe you should parasite units from p9-11 in distances to see how much vision they have.



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Nov 27 2008, 11:10 pm Falkoner Post #29



Parasite doesn't work like that :P



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Nov 27 2008, 11:11 pm GameLoader1337 Post #30



oh it doesn't? well i guess only in the older versions, because i remember when i parasited a science vessel i would see invisible units.



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