Staredit Network > Forums > General StarCraft > Topic: What hooked you on SC
What hooked you on SC
Nov 12 2008, 7:03 am
By: T-Virus
Pages: 1 2 34 >
 

Nov 12 2008, 7:03 am T-Virus Post #1



What hooked you to starcraft and why?

For me personally it was the first game i played where i actually could create stuff. I guess it was the first step for alot of game designers, imean starcraft players invented counterstrike didn't they? ^^

I've been playing since 1998 when released -- what about you guys?



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Nov 12 2008, 10:49 am Corbo Post #2

ALL PRAISE YOUR SUPREME LORD CORBO

I first borrowed SC from a friend for around a month. In that time I just thought "hey, cool" then I had to give it back so I uninstalled it.
For some reason, though, Staredit wasn't uninstalled and I stepped on it one day while deleting some old stuff. I started playing with making maps and I liked it more than when I had the game itself. I'd say that's the reason that dragged me into the SC universe, Starcraft Mapping.



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Nov 12 2008, 12:24 pm JaFF Post #3



My friend told me a lot about it. I couldn't resist.



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Nov 12 2008, 2:55 pm Phobos Post #4

Are you sure about that?

My uncle downloaded it from Internet (kekeke) and then I saw my brother playing it, and I liked it. But, just as Corbo, as soon as we brought it home, I took a look at Staredit... And started messing with it :P



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Nov 12 2008, 5:29 pm poiuy_qwert Post #5

PyMS and ProTRG developer

I have a feeling this is going to be the general answer, but once I started map making that was that.




Nov 12 2008, 6:50 pm T-Virus Post #6



Quote from poiuy_qwert
I have a feeling this is going to be the general answer, but once I started map making that was that.
thats not a general answer. Mapmaking is why we play this game after so many years, well most of us :)

cant talk for koreans who look at sc like a religion



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Nov 12 2008, 11:08 pm Kaias Post #7



Map making. I found something I understood and thought it was cool. The more I played with it, the more complex things I could design. It was intriguing, pushing my limits.



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Nov 12 2008, 11:45 pm l)ark_ssj9kevin Post #8

Just here for the activity... well not really

Dad played it when I was like fucking 3 or something and now I follow his footsteps.



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Nov 12 2008, 11:46 pm MillenniumArmy Post #9



Map making. 'nuff said



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Nov 13 2008, 12:58 am MNeox Post #10



it was first time I discovered people online, thought it would be cool to have internet buddies, then I started map making, t'was fun :]



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Nov 13 2008, 1:01 am A_of-s_t Post #11

aka idmontie

I first got SC for Staredit. I got tired of it after a month and then stumbled upon Sc.org and SEN and started modding.



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Nov 13 2008, 1:15 am Vi3t-X Post #12



It magically appeared on my computer screen when I was three. I remember a teal hatchery, and making unrealistic and unbalanced melee maps at age four.
Thats about it.



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Nov 13 2008, 2:12 am Falkoner Post #13



About a year after it came out, my brother had heard it was a good game, I was like 7 at the time, he went and got it, I was more into Age of Empires 2 at that point, and I loved to create maps for Age of Empires, and when I finally started playing SC, at first all I knew about was Melee maps.

After a while, I found the UMS section, and loved that, and my brother started making a movie map, that got me interested in map making, that and the two maps Movie Contest and Sims Life RP2, both still are amazing to me, and I began to try triggering myself, with a map called The Sims SE, basically, all the triggers were was a shop, then I started Ghentinsville Gas RPG, found SeN, started asking for help, and later began giving help.

SC is by-far the most captivating game I have ever played, it's like The Sims, except less gay and it doesn't get old as quickly.



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Nov 13 2008, 2:57 am Syphon Post #14



My older cousins taught me to play.



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Nov 13 2008, 5:58 am BlueWolf Post #15



Played w3 before sc. I thought sc was fugly lol. but my neighbor got me into it. II had starcraft before i even had internet. Messed with the editor but never really got the point. Once I got internet, I played heaven bound and began to make bounds. I was getting ready to quit sc cuz the clan I was in was full of idiots, leading to its inevitable demise. Jo_Dada saved me. He inspired me with his Jo_Defense 1.



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Nov 13 2008, 9:06 pm Fisty Post #16



My dad used to sit me on his lap and teach me how to play WCII, After which he bought SC, which I fooled around in the campaign for a while (around 4-5 at the time), then, after beating it, I started playing with the editor. Eventually I built a campaign that sucked so much ass it was sad, but that's when I started looking for other people's StarCraft maps, when I stumbled on SC.org. Something eventually brought me to V4 of SEN, and that was that.



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Nov 14 2008, 3:31 am ETEFT(U) Post #17



I got hooked on the UMS. If it wasnt for UMS I wouldn't think about playing starcraft for almost ten years now. Map creating was the huge bonus about it.



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Nov 14 2008, 5:33 am FatalException Post #18



Quote from Syphon
My older cousins taught me to play.
... And then gave me the game.



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Nov 14 2008, 8:22 am Riney Post #19

Thigh high affectionado

The long awaited story of how dm came to StarCraft and saw the light *Cue music* [/andendoverlydramatisedbeginning]

SC was advertising their console version, I bought it knowing I was good at C&C2 and said what the hell why not (Actually I was 10 and afraid of cursing at the time so I probably said please mommy please buy this for me), Played my first 1v1 vs my bro with my N64, on a really confusing map, but got through the tech tree and finnaly we ran out of minerals trying to kill each other (How often does THAT happen?). After that and a couple campaigns later, I played Pro bowl and was instantly hooked on UMS. About 3 years later I find the SC battle chest being sold in Wal Mart (And mistakining it for more missions and added story) I wanted it. After playing 2 missions in I relised the only thing different was the tutorial mission and I had just bought the same game again. Then I saw this button called Battle.net. I could remember waiting for the 1.10 patch to download over dial up, and when it did, I was astonished. I came to the realm of bnet as Dark_Ghost_123 origionally (My brother darkling actully was Dark_Marine_114 (Mindfuck)) And probably a couple years later I played The Haunted BC, and was amased of the mapper (Yoshi obvously) and decided to check out the site which was advertised.

And I mention this all because I figure all of us here had to get hooked to UMS to even stay attached to SC, not just the melee.



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Nov 14 2008, 9:10 am LoveLess Post #20

Let me show you how to hump without making love.

I played fastest maps and got addicted really really fast.



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[12:51 am]
Ultraviolet -- RIVE
RIVE shouted: Beta 4 lyfe, ya kno
feels like a lower commitment. like if someone bitches about something, I can say it's in beta phase whatchu expect? :P
[06:46 am]
RIVE -- Beta 4 lyfe, ya kno
[2023-9-28. : 5:26 am]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
indeed
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet prediction: It will. ;)
:massimo:
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
[2023-9-28. : 1:12 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet :lol: did you really just commit another shout just to add a bracket? :D
Damn straight! :P
[2023-9-27. : 7:22 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030 :P
prediction: It will. ;)
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin
Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: nukes).* lol
:lol: did you really just commit another shout just to add a bracket? :D
[2023-9-27. : 4:22 pm]
ubtrueblue -- hello
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