I don't know if you have noticed but ALMOST ALL THE NEWCOMERS ARE MAPPERS.
That's bad enough
Even if they're closed minded noobs or pricks or whatever mod night is to have fun playing mods and the motto has always and will always be EVERYONE IS INVITED.
And that needs to change. Modnight has to have some standard, but I'll get to that later.
That includes fags, real girls, boys, retards, mappers, modders and even emos.
Not funny. How about we stop inviting Hispanics?
I can't do nothing about their whinning as much as I can do for yours right now. Be a grown up boy and just ignore the flames and whinnings from these people.
Hilarious. Fuck you.
And honestly I have never seen you coming to a mod night in which any of your mods aren't played.
I've come to almost every SC:FC, and another time when we did BF:T though I think it was both on the same night, and I come to nearly every mod except AA and Fungus. There are times I can't make it however. Mods by me or that me and another person have made have just been played a lot. Can't say much about that.
If they come to mod night they auto-deserve whatever you're asking.
No, they don't.
and eye for an eye, pretty classy, get over medieval ages, plz.
NO U
And you still expect me to take this post seriously?
If you laugh at me trying to help newbies I'm afraid that this clan is not for you. I mean, MMembers, raise your hand the ones that ARE NOT willing to help new people and bring them to the modding side. The hell, I actually rejected a new member submission cause he didn't proove to be helpful to others.
Modding newbs and mappers who come and ruin our night are two different things. I also have no problem with the fact that I will not help someone if they can't clearly state their problem / question. They need to learn to spell and then come back later.
ATTENTION EVERYONE THAT SHOWS UP TO MOD NIGHTS
BAJA COULD NOT HAVE SAID IT BETTER
Whining is pretty gay tho.
Now, the exception to this rule is Falkoner, I think it was him the one who only went to mod night to insult us right? Mind me if it wasn't him, for I don't remember.
lulwut, can anyone confirm that?
I remember him being very stuck up and an asshole to everyone before he even got into a game.
I'd suggest that Mod Night have some changes made to it, but knowing Corbo, doing anything useful is right out.
I asked for suggestions on september the 18th. Did I miss something you posted in that topic? If you did make any suggestions go ahead and remind them to me. As of no changes happening. People wanted mod night, I could do nothing but give it to them.
Part I've been waiting for.
Mod Night has been a great thing. It's wild, crazy, and fun. Or at least the first two. You see, when Mod Night started, it didn't really have some of the problems it does now, and I believe that although maybe Mod Night's lack of rules has been a staple of it, some need to be imposed now to preserve it's quality.
What I propose is that people who are going to come to the night simply to whine, when unprovoked and given no excuse, are to be treated like what they are: People who are just ruining the night for everyone. Yes, some mods are imbalanced, yes, I totally own people, both noobs and experienced Mod Night players alike, but that's no reason to have people stamping their feet and screaming when we're all trying to have fun. These people should be ignored and we should have the power to expel them from mod nights by force if needed. They should be treated the same as hackers are right now, because both hacks and their constant whining just ruin things, and no one wants them there. We do not need a bunch of mappers who have no respect for the mod they're playing running around crying when they get owned.
Mod Night needs to have standards. Am I saying that the
everyone's invited should change? Not completely. I think everyone who can play, stand to both win and lose, and understands that people are here to have fun, not listen to their bitching, should be invited. There are things we assume go without saying, but apparently they don't.
To be fair, if we do do this, (And because it's a good idea I know we won't.
) everyone should start with a clean slate from past mod nights and such, and it carries on from this time forward.
And the time I kicked people out of the channel was due to the fact that 1. I was waiting for mod night in an awfully long time and 2. Losing over something not knowing how to play just pisses me off. And besides, it's just a channel, in which I don't understand why can't we just use the main channel. All channels are empty but the main and mod night.
If you can't handle simple waiting and losing, than you need to take some classes or something. I'd hate to see what you'd do if you dropped your ice cream.
For the record, I'm not close minded.
Who would say that they were?
If you ever notice, Excalibur, I generally do not complain when I'm not under attack with weak base defenses.
Then build up your defenses earlier. Rushes aren't too common, especially from me. I prefer brute strength and overwhelming force when I attack.
Sometimes I do play the mod alone to test it, yet without any opponent but a non-rendered AI does not work well because you can't tell which units are effective against which. I know that there are some mods that have effective AI but playing it on the 'hard' (Brood War) difficulty with enemies attacking me also does not give me a chance to establish an colonies and an attack force. Also humans versus computers plays well, period.
Learn 2 melee better then. (Warm up games would really help. I'm always around for early games.) Multiple attackers is a reality of our playing since it's usually FFA or teams who will team.
Also, the maps that we are required to play on should at least be player friendly.
I know some mods require certain maps, but all my maps and the BWMN maps that I have brought in over time are very user friendly. If you'd like to make suggestions to me for a new 8p map, I'd love to hear them.
And thirdly, take criticism for granted. Therefore you know what you did wrong and you will soon fix it.
Take your own advice first before you give it.
And creating quantity amount of mods just to allow yourself feel like you have done something greatly means nothing. Quality > Quantity
I agree, and I've made a few good mods that I love very much. We all like different things in mods, I usually like faster paced ones with a lot of emphasis on economy>tech>investment in expensive unit. I wouldn't make a mod I didn't enjoy, but that doesn't make a mod good or bad because good and bad are perspective. I personally dislike AA but I'm sure a lot of people here like it. Same with fungus.
Post has been edited 1 time(s), last time on Oct 27 2008, 11:51 pm by Excalibur.