starcraft2 is to colorfull?, y it is...
Post #1
DeVouReR
Oct 19 2008, 4:31 pm
Post #2
[Vi3t-X]:]
Oct 19 2008, 5:32 pm
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Hello.
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1) Blizzard is now "Activision Blizzard".
2) culurz r pretty 3) More colours = future. All games these days use HUGE colour pallets to decorate the environment, and not some crappy 8bit Mario thing. 4) The original creators are long gone (not dead... but other stuff) 5) NO, I LEIK TEH CULURZ. |
Post #6
IskatuMesk
Oct 19 2008, 7:11 pm
Post #7
FatalException
Oct 19 2008, 9:16 pm
Post #8
O)FaRTy1billion
Oct 19 2008, 9:20 pm
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.rapsdleF
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I doubt they are even using palettes. Most things went from 16 colors to 256 to 65536 right up to full 24- or 32-bit (both 24 and 32 being true color).
![]() ![]() ![]() ![]() ![]() ![]() SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression! MapSketch - New image->map generator! EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - Now has .dat references! Help out by adding your EUDs! EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported) times! |
Post #9
Ahli
Oct 19 2008, 9:29 pm
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Nothing yet! Almost done. Very powerful, very strong.
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In sc2 you will be able to create darker units in the editor for your own custom maps...
And I don't think that it is to colorful. Maybe you should accept that the zerg units are still the first draft. They will fix the details after finding a good multiplayer balance between the 3 races. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #12
DeVouReR
Oct 20 2008, 1:13 pm
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Being a Coder gives ya tons of P-Views!
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hopefully....
what I hate is that the pylon's crystall is the color player right now -.- the lightblue version [normal SC] looks great y... the zerg corruptor are really huge purpel balls with some tentacles i did not see many zerg-bullet right now... the corrupter has 1pixel shots i guess..... I just saw very very small things flying around when corruptor attacks... humm.... corrupter should get at a flying unit [like a face-hugger in Alien vs Predaot] so that unit can't attack it and the corrupter can manipulate it..... is a great idea i think ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #15
BeDazed
Oct 20 2008, 10:33 pm
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...They fit in just fine. You have to remember that the Zergs they used on Cinematics looks just like the one you play on the game. Except you view it from far and above.
You know what? This annoys me more. People trying to find something to critisize when they're just fine. They're fine ok? You don't have to be picky about something thats just fine. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #19
KrayZee
Oct 21 2008, 8:00 am
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Yay
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Lets get this strait right now: SC1 cinematic Zerg LOOKS like SC1 Zerg. SC2 cinematic Zerg LOOKS like SC2 Zerg. SC2 Zerg LOOKS NOTHING LIKE SC1 Zerg. ![]() ![]() ![]() ![]() ![]() ![]() I asked my brother "What is it like coming out from the same vagina as me?" and had an awesome response.
File: Portal Concept http://www.youtube.com/watch?v=rCC19Kxvq2Y |
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she's a pubescent teenager desperate to escape the humdrums of society with no compass on how the real world works entshe [02:45 am]
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times!
I'd still like the Zerg to look like they do in the cinematics. 

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