Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: problem opening a door
problem opening a door
Oct 13 2008, 1:17 am
By: Fenix~  

Oct 13 2008, 1:17 am Fenix~ Post #1



i cant see to get the door in my map to open, heres what i have so far

at the start of the map there is 1 prison guard at location 'prison guard loc'

player 8 (the computer) if he brings 0 'prison guard' to location 'prison guard loc' then actions: disable doodad state for (right pit door) at location 'door 1' for current player.

but the problem is, when the 'prison guard' dies the door at 'door 1' stays closed, it never opens.


the door im using is under doodads > substructure > substructure #21 in ScmDraft 2.0

is that doodad called right pit door or something else ?



None.

Oct 13 2008, 1:22 am Falkoner Post #2



Place the door as a unit, rather than the doodad, like, place it's terrain, then delete the sprite, and place a unit in it's place, so you know which player you are disabling. Also, make sure it's the right door you're disabling.



None.

Oct 13 2008, 1:48 am Fenix~ Post #3



i found the door under units > neutral > doodads but when i go to place it it does not really look right, like the sides and stuff are missing.

how do i make it look like the one under doodads ?



None.

Oct 13 2008, 2:20 am Falkoner Post #4



The sides and such are terrain, the door itself is a sprite in the doodad, so what you may want to do is place the doodad, select it, right click and do Convert to Terrain, then go to the sprite layer, select it, delete that door, then place a unit one in its place.

Post has been edited 1 time(s), last time on Oct 13 2008, 2:36 am by Falkoner.



None.

Oct 13 2008, 2:21 am Roy Post #5

An artist's depiction of an Extended Unit Death

You have to put it into a wall. The door doesn't come with sides on its own.




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[10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
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