So, there are 52 cards from which to pick, right? The lowest binary number we could get is 64. That's 12/64 cards that we DON'T want to be picked ever. Well, what if we double it? 104 and 128. Now we have 24/128. Same ratio, but if we double it a few more times, 416 and 512, we suddenly have 96/512, and 52 will subtract out of that 96, giving us 44/512, a much better ratio. Unfortunately, this never becomes zero, but at 2^14, it's 13312 and 16384, with a ratio of 4/16384. That means all the cards also have a range of 315 in the death counter, and 4 are "re-dos"
So 1/4096 is much better than, say, 3/16 chance of getting a redo, but I wonder if this might be improved more. I'll have to think on it some more.
Another problem with this is that it doesn't help solve the permutation problem inherent in a deck of cards. At first it's 52 cards, but then you only have 51, and 50, and so forth. Triggering such an event would require 52 sets of randomization triggers. In single situations, and with smaller numbers, this could be quite useful to make an equiprobable event occur more frequently.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"