Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: About Player colors
About Player colors
Jul 21 2008, 3:26 am
By: Rizaun  

Jul 21 2008, 3:26 am Rizaun Post #1



I haven't worked on a map for about 2 years and I noticed with the release of the latest patches, all the maps i have where players had a Black Color changed to some kind of blue. Is it still possible to get the black player color with any of the editors?



None.

Jul 21 2008, 3:31 am Kaias Post #2



http://www.staredit.net/files/464/



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Jul 21 2008, 3:33 am Rizaun Post #3




Quick answer, thanks



None.

Jul 21 2008, 4:05 am Falkoner Post #4



I read your comment, I don't know why it wouldn't be working, did you put the file in the same folder as the program?



None.

Jul 21 2008, 4:40 am O)FaRTy1billion[MM] Post #5

👻 👾 👽 💪

Is that 1.1?



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jul 21 2008, 8:09 am NudeRaider Post #6

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Btw. Incase you didn't check all the colors possible with that neat program, the only black that is not transparent on the leaderboard is #64. It's slightly brighter than pure black, but you won't notice that.




Jul 21 2008, 1:08 pm Magicide Post #7

Sleeping wolves wake hungry.

253 sometimes works; also on Twilight tileset its lightest colour glows, which is extremely cool.




Jul 21 2008, 2:03 pm Falkoner Post #8



Farty, I don't think it's 1.1, I'll update the .exe.



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Jul 21 2008, 5:57 pm Rizaun Post #9



Weird, after some tries it started to work @.@



None.

Jul 21 2008, 8:22 pm O)FaRTy1billion[MM] Post #10

👻 👾 👽 💪

More then the exe was updated... I removed grps.dat and added animgrps.dat (which means you could actually have 1.0 and 1.1 and they would function properly. :P)



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jul 23 2008, 3:02 pm Hug A Zergling Post #11



Quote from NudeRaider
Btw. Incase you didn't check all the colors possible with that neat program, the only black that is not transparent on the leaderboard is #64. It's slightly brighter than pure black, but you won't notice that.
I didnt think there WAS a pure black. I thought it had some grey in it, as well?



None.

Jul 23 2008, 3:45 pm Falkoner Post #12



Actually, one in the 190's was pure black, all the way through, on all tilesets.



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