EUD problem
Jul 15 2008, 7:14 am
By: ekddl4578  

Jul 15 2008, 7:14 am ekddl4578 Post #1



I made simple mouse detection but it doesn't work anymore what did I do wrong?

Trigger("l"){
Conditions:
Deaths("Player 1", "Invalid Unit", At least, 100);
Deaths("Player 1", "Invalid Unit", At most, 160);
Deaths("Player 2", "Invalid Unit", At least, 0);
Deaths("Player 2", "Invalid Unit", At most, 16);
Command("Current Player", "Gui Montag (Firebat)", At least, 1);

Actions:
Preserve Trigger();
Display Text Message(Always Display, "Mouse detection Success");

I removed the command in condition just in case but it resulted same

Attachments:
Sunpoyn2.scx
Hits: 0 Size: 55.42kb



None.

Jul 15 2008, 11:37 am rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

If it doesn't work anymore, you changed the map, and need to redo the EUD.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jul 15 2008, 1:05 pm ekddl4578 Post #3



Basically it worked at first and I just left untouched it and didn't do anything about EUD trigger but it went blooey after I checked EUD trigger

again. all I did was just making a map of course not about EUD



None.

Jul 15 2008, 1:05 pm ekddl4578 Post #4



Quote from rockz
If it doesn't work anymore, you changed the map, and need to redo the EUD.


Basically it worked at first and I just left untouched it and didn't do anything about EUD trigger but it went blooey after I checked EUD trigger

again. all I did was just making a map of course not about EUD



None.

Jul 15 2008, 1:06 pm ekddl4578 Post #5



Basically it worked at first and I just left untouched it and didn't do anything about EUD trigger but it went blooey after I checked EUD trigger

again. all I did was just making a map of course not about EUD

p.s how do you get rid of these two threads above?

Post has been edited 1 time(s), last time on Jul 15 2008, 1:11 pm by ekddl4578.



None.

Jul 15 2008, 3:15 pm rockz Post #6

ᴄʜᴇᴇsᴇ ɪᴛ!

You can't, you have to wait for a mod to come in and delete them. Make sure you only click once, and then wait for however long it takes for the page to reload. If in doubt, reload the page to see if it actually submitted correctly.

It looks like the EUD trigger just messed up due to SCMDraft. Make sure you're using the newest SCMDraft, or use Starforge (and make sure it has unit numbers instead of unit names). Alternatively, recopy the trigger from EUDTrig.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jul 15 2008, 5:28 pm DT_Battlekruser Post #7



Don't open the trigger in an editor that does not support extended units (earlier versions of SCMDraft or an unpatched version of StarForge).



None.

Jul 15 2008, 11:36 pm O)FaRTy1billion[MM] Post #8

👻 👾 👽 💪

StarForge and mods (like Xtra) should not corrupt EUDs, even if you edit the Death condition. This is how I use them..



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jul 16 2008, 1:29 am ekddl4578 Post #9



Quote from O)FaRTy1billion[MM]
StarForge and mods (like Xtra) should not corrupt EUDs, even if you edit the Death condition. This is how I use them..

I've been using SCMdraft2 after I put EUD by X-tra [of course New one]. Can I make them work properly again ?



None.

Jul 16 2008, 6:08 am DT_Battlekruser Post #10



Re-add the trigger; however you added it in the first place.



None.

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