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More EUD Questions, What are the extents...

Creator: Tera
Time: Jul 13 2008, 4:34 am

Post #1     Tera Jul 13 2008, 4:34 am

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I was wondering what the extents of EUD's are. I know that you can do multiple things and modify a lot of different values, in game, and then change them again, in game. I would like to make a RPG that is played on 1.12 or what ever the last version of EUD actions would be. It would most likely be on patch version 1.12 because of UbeCalc 2 having such an extent bank of values and everything you could imagine.

What can and can't be changed by EUD's. I think the list of cans will be shorter.

I already know:
Units HP/Mana
Text
Screen Position
Upgrade (cost)
...

Things that I'm unsure of:
Giving cloak (Terran Ghost) ability to a unit that has no cloak animation.
Changing the image of the ability buttons, ect...
Changing the portrait of the unit
Changing the max hit points of the unit (in game)
...

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This post was edited 5 times, last edit by Tera: Aug 31 2008, 11:40 pm.
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Post #2     Uncopyrightable Jul 13 2008, 4:38 am

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In a very generic statement, pretty much anything that can be calculated or has a value in StarCraft, can be changed.
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Post #3     DT_Battlekruser Jul 13 2008, 4:44 am

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Giving cloak (Terran Ghost) ability to a unit that has no cloak animation.
Changing the image of the ability buttons, ect...
Changing the portrait of the unit
Changing the max hit points of the unit (in game)

No the first, yes (I think) to the other three. In theory, anything that can be done with DatEdit can also be done with EUD Actions; there is however a severe limitation that you cannot make an EUD action for Players 9 through 12, so one third of the potential data is off-limits.

To give you some ideas, here are two of the very few post-production maps to use EUD actions.

http://www.staredit.net/files/379/
http://www.staredit.net/files/380/
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Post #4     O)Matt Burch Jul 13 2008, 4:53 am

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FYI:
You can enable and disable the cloak ability on most units. Just a few enable/disable triggers. If you do the enable/disable triggers on the ghost, the "mana" decreases. Proving that it is the ability. FaRTy knows more about how to do this the right way.

Something like:
Enable doodad state, move unit under cloud, disable doodad state, disable doodate state, move unit back

I forgot the exact order.

Not all units work. I think all of the zerg units, terran infantry, and protoss infantry work. The vehicles and ships are the ones that crash sc.
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Post #5     Tera Jul 13 2008, 5:03 am

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Quote from DT_Battlekruser
Quote
Giving cloak (Terran Ghost) ability to a unit that has no cloak animation.
Changing the image of the ability buttons, ect...
Changing the portrait of the unit
Changing the max hit points of the unit (in game)

No the first, yes (I think) to the other three. In theory, anything that can be done with DatEdit can also be done with EUD Actions; there is however a severe limitation that you cannot make an EUD action for Players 9 through 12, so one third of the potential data is off-limits.

To give you some ideas, here are two of the very few post-production maps to use EUD actions.

http://www.staredit.net/files/379/
http://www.staredit.net/files/380/

WOW! That one Spell map was AWSOME! Missle Tanks! Holly shit! This is what I want to do, to some degree. I want to have an ground unit Most likely a Terran Marine/Jim Raynor be able to cloak and shoot different weapons. I want to be able to toggle through the weapons, ect... via some sort of text input. >Change Riffle / >Change Rocket Launcher, ect...

What do you mean I can't make EUD actions for Player 9 - Player 12. They will all be for Player 1, single player RPG. Is there some list of actions/conditions that I can look at? I know FaRTy has some general/advanced EUD addresses on his page, but I want them for actions as well, so...

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This post was edited 5 times, last edit by Tera: Aug 31 2008, 11:40 pm.
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Post #6     DT_Battlekruser Jul 13 2008, 5:29 am

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