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Orid Ibanna, Space communists, clouds, and floating crap, oh my!

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Creator: Polaris
Time: Jul 4 2008, 2:15 am

Post #21     O)FaRTy1billion Jul 11 2008, 1:50 am

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Quote from Polaris[MM]
Nazis were run by a dictatorship. =/
It's still communist.

TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
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EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
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Post #22     Corbo Jul 11 2008, 3:03 am

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Nazis are not communist. Communism = all the same, no differences.
Nazi = not everyone's the same, white european no jewish people = perfect and no one else deserves to live but them.
Basically..

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Post #23     O)FaRTy1billion Jul 11 2008, 3:08 am

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Fine. They aren't communist, but they are still socialist.

TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Post #24     [The Great Yam]:] Jul 11 2008, 4:27 am

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Incorrect. Nazism stands in direct opposition to the philosophies of Communism and Socialism (though in practice they often turn out the same). Nazism is a far-right, authoritarian "philosophy", Communism and Socialism are generally far-left authoritarian philosophies (though in some cases they are quite "liberal", in the case of France or parts of Northen Europe).

In Communist and Socialist theory, all is done for the good of Commune, the society, and thereby the society gives benefits to each of it's own, according to their needs. It really only works under two conditions:
Things are going well and there is enough for everyone
People aren't being selfish and hording things and claiming power of overs. (IE, human nature).

An authoritarian Dictatorship, like Hitler's, does not really need any kind of philosophy at all, it is basically "I am the man with the military behind me, I am very angry and hate these people, we need to kill people, I say it so get it in line."

Any society can move towards that, but Nazism and Hitler himself actually BLAMED the ills of the world on Jews and Communism/Socialism/Marxism. Their ideas are centralized around an all-powerful leader, like classical Catholicism, and oppression of the individual and freedom in favor of undying loyalty and service.

Your mod looks COOOOL!!!!!!!!!!!!

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Post #25     O)FaRTy1billion Jul 11 2008, 6:29 am

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wtf, "Nazism, commonly known as National Socialism (German: Nationalsozialismus), ..."
Whatever, Nazism is just wierd.

TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Post #26     ATG Jul 11 2008, 7:01 am

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Hey guys stay on topic.Next time talk about communism and nazism on your forum (that's the way I'm gonna talk to you about them :P )
Anyway, any progress on the mod?

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Post #27     Polaris Jul 12 2008, 4:09 pm

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I'll sum up this last week with a simple picture:

(user posted image)

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Post #28     Corbo Jul 12 2008, 4:17 pm

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Rofl....
Just... lol....

"I'll find a picture for it later" Haha.

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Post #29     O)FaRTy1billion Jul 13 2008, 4:22 pm

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Now that you have removed shadows you should remove the dark.pcx edit so that it doesn't have that annoying ring in the fog of war.

TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Post #30     Phobos Jul 13 2008, 4:41 pm

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Delicious pharmaceuticals!
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Wow, I've been missing a lot ever since I've been busy... Guys, never make promises IRL.
















NEVER.

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Post #31     Polaris Jul 15 2008, 9:22 pm

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weeeee, ingame shots:

(user posted image)

(user posted image)

(user posted image)

(user posted image)

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Post #32     O)FaRTy1billion Jul 16 2008, 10:05 am

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Quote from O)FaRTy1billion[MM]
Now that you have removed shadows you should remove the dark.pcx edit so that it doesn't have that annoying ring in the fog of war.
The line is ugly.

TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Post #33     Phobos Jul 16 2008, 11:33 am

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Delicious pharmaceuticals!
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Quote from Polaris[MM]
You won't miss much
:flamer:

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Post #34     Polaris Jul 16 2008, 3:46 pm

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Quote from O)FaRTy1billion[MM]
The line is ugly.
Yes, I get it, I will remove it this instant.

Quote from Hobos[MM]
Quote from Polaris[MM]
You won't miss much
:flamer:
Well, I was pretty certain that I didnt fix the desyncs.... Not to mention that you had to get dressed and eat first; me and ex didnt want to wait that long.

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Post #35     Polaris Jul 17 2008, 3:22 am

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Here's a new unit: The Maverick; a capital ship killer. It has a very heavy attack, great for destroying capital ships and buildings. But, better yet, any unit that gets hit by its attack electrifies it with static, making its weapons fire much slower. (So, in other words, it works just like Acid Spore) The Maverick looks like the Siege Frigate\Artillery Ship\Terran Heavy Corvette. Well, ok, the thing that isnt that battlecruiser :P
(user posted image)

Another shot:
(user posted image)
Amazingly, I won against all of Ex's outriders. Those things still have some serious balance issues that I keep forgetting to correct :P

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Post #36     Polaris Jul 22 2008, 10:17 pm

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WHATS THIS??? A NEW TILESET???? OMGOMGOMGOGMOGMGOMG


Behold, the brand new Outskirts tileset!
Its located in normal space, near Orid Ibanna, so vapor clouds and other things from the nebula drift out into the "Eternal Night," as dubbed by the Imperial Space Defense Force.

(user posted image)

(user posted image)

(user posted image)

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Post #37     Corbo Jul 22 2008, 11:09 pm

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I still want a funky colored aurora!

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Post #38     O)FaRTy1billion Jul 22 2008, 11:27 pm

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Is there going to be moar tileset? :D Hawt Tiles makes this mod Hawt.

TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Post #39     Corbo Jul 22 2008, 11:43 pm

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You could also edit the parallax with farty's spkedit for that second tileset.

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Post #40     Polaris Jul 23 2008, 12:20 am

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Quote from Corbo[MM]
You could also edit the parallax with farty's spkedit for that second tileset.
I was going to do Outskirts entirely on his Spkedit, until I figured out images larger then 32x32 render badly in SC. But I still might edit the stars.

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