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Orid Ibanna, Space communists, clouds, and floating crap, oh my!

Pages: < 1 « 2 3 4 5 >
Creator: Polaris
Time: Jul 4 2008, 2:15 am

Post #61     Polaris Aug 21 2008, 10:59 pm

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Rawr, new buildings and textures:

(user posted image)

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Post #62     ATG Aug 22 2008, 7:17 am

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They all look really cool.Every time you update this my patience becomes a lot less.Work fast before school (meh) begins!

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Post #63     Polaris Aug 22 2008, 6:02 pm

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Fabricator factories and continued retexturing:

(user posted image)

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Post #64     bajadulce Aug 26 2008, 6:30 pm

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Omega Fabricators = sex. :rolleyes:

Don't eat. Don't sleep. Don't go to school. In fact don't do anything until you finish this mod please! Then you can return to a normal life.

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Post #65     Polaris Aug 29 2008, 7:22 pm

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Here's the Mechana Titan, it plays the role of killing bases and stuff. It epically fails vs fighters though.

(user posted image)

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Post #66     Symmetry Aug 30 2008, 12:01 am

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Pretty! I can't wait to play this mod =D

(user posted image)
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Post #67     Polaris Aug 30 2008, 12:03 am

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Quote from Debardus[MM]
Pretty! I can't wait to play this mod =D
Tomorrow. Mod night. Be there.

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Post #68     Polaris Aug 30 2008, 9:31 pm

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MULTIPLAYER RELEASE

http://files.filefront.com/OI+093+Mapszip/;11651964;/fileinfo.html

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Post #69     WoAHorde Aug 31 2008, 1:32 am

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http://www.youtube.com/watch?v=-qpAIDLy2WQ

VIDEO OF GAMEPLAY
This post was edited 1 time, last edit by WoAHorde: Aug 31 2008, 6:04 am.

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Post #70     ATG Aug 31 2008, 5:15 pm

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Yay! can't wait to play this!

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Post #71     Pandut Sep 1 2008, 5:30 pm

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I played single player for teh lulz. The AI is veeeeeeeeeeery weird.

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Post #72     Symmetry Sep 1 2008, 6:31 pm

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Quote from Polaris[MM]
MULTIPLAYER RELEASE

I'm pretty sure the AI isn't done :P

(user posted image)
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Post #73     [The Great Yam]:] Sep 1 2008, 10:10 pm

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What release of SC is this intended for?

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Post #74     Symmetry Sep 1 2008, 10:17 pm

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1.15.1

(user posted image)
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Post #75     Polaris Sep 6 2008, 10:39 pm

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http://files.filefront.com/aaaaaaarar/;11717378;/fileinfo.html

Well, I dont know if that fixed the crash or anything, but its still slightly updated, so use this version for Mod Night 100.

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Post #76     MC˛Hercanic Nov 8 2008, 5:51 am

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What's up with mods not including ReadMe files nowadays? What's up with comments stopping the moment a mod is released? Bah!

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Post #77     Fisty Nov 8 2008, 3:13 pm

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Quote from Hercanic
What's up with mods not including ReadMe files nowadays? What's up with comments stopping the moment a mod is released? Bah!
A) People tend not to read them anyway
B) People are too busy playing it

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Post #78     Polaris Nov 9 2008, 12:54 am

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Quote from Hercanic
What's up with mods not including ReadMe files nowadays?
Because I want people playing my mods to have an IQ of at least 100, meaning they should be able to figure out how to play it themselves. If not, then that's the price they pay for being stupid.

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Post #79     MC˛Hercanic Nov 16 2008, 10:32 pm

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Honestly, that's shortsighted thinking. You don't even have a ReadMe for what version your mod requires. C'mon now, think man!

Also, gogo update your first post so the download link isn't just buried here on page 4.

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Post #80     Polaris Nov 16 2008, 11:59 pm

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'Twas a joke, and I also dont want the mod to be freely downloaded until it is completely finished, or at least, until I finish the multiplayer component of the mod. There are still crashes, and a bunch of other crap that is bugged to hell.

And yes, I still do intend to finish this.

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