Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Edit a map when it is open in Starcraft
Edit a map when it is open in Starcraft
Jun 24 2008, 2:45 am
By: Doodle77  

Jun 24 2008, 2:45 am Doodle77 Post #1



I saw a thread about this and realized it wouldn't be that difficult to make an MPQDraft plugin that makes it so you don't need to get out of a map to edit it. I made it and all was well, but SCMDraft doesn't like to share the love files so I had to patch it.

Follow the readme in the package:

Attachments:
unlockmap.zip
Hits: 25 Size: 663.37kb



None.

Jun 24 2008, 2:49 am Ultraviolet Post #2



So, how does this work? Like say if you changed a bunch of triggers in a map while you were playing it, would only the ones that would currently be activating (not ones based on elapsed time that had already happened) occur? Or does the scenario start over? I was the one who suggested this, so I think it's pretty exciting :D




Jun 24 2008, 2:54 am Doodle77 Post #3



Quote from name:NerdyTerdy
So, how does this work? Like say if you changed a bunch of triggers in a map while you were playing it, would only the ones that would currently be activating (not ones based on elapsed time that had already happened) occur? Or does the scenario start over? I was the one who suggested this, so I think it's pretty exciting :D
You have to restart the map for changes to take effect.



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Jun 24 2008, 3:20 am Ultraviolet Post #4



I see. So, this is single player only. Not quite as exciting as what I had in mind, but still a great tool for testing :)




Jun 24 2008, 7:41 am y10k Post #5



Quote from Doodle77
you don't need to get out of a map to edit it
Quote from Doodle77
You have to restart the map for changes to take effect.

I didnt try, but i just dont understand whats the sense.



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Jun 24 2008, 12:12 pm Axii Post #6



You can edit a map your playing in starcraft:Start playing map in Starcraft, Then Open it in the editor, Change some stuff, Save map, Then Reload the map, All it does is save you time of restarting SC for little tests,
Really doesn't save much time anyways. xD



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Jun 24 2008, 5:36 pm Hug A Zergling Post #7



True, Doesn't seem to save much time, but adds up when your fixing minor flaws/testing methods. This is what I've been looking for! ^^



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Jun 24 2008, 6:12 pm Zell. Post #8



useful so you can test something, go to editor and tweek it, move on to test something else w/o exiting out each time. Nice :thumbsup:



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Jul 30 2008, 6:15 pm Bolshevik Post #9



just click quit map and then press the windows key to get back to the destop



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Jul 30 2008, 6:43 pm Falkoner Post #10



Why can't you just open it before you start editing the map, and fix it while you go, and then when you restart, just save?



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Jul 31 2008, 3:46 am O)FaRTy1billion[MM] Post #11

👻 👾 👽 💪

Because it is annoying. Often times I try to save and say "Oh yeah, the map is open." It's nice saving without having to close the map and restart it.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jul 31 2008, 4:57 am Falkoner Post #12



Yeah, but I can't use SCM Draft :(



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Aug 13 2008, 4:09 am Commanda_Panda Post #13



Wow, this is extremely useful.
I love it!



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Aug 13 2008, 9:53 am Rantent Post #14



Meh, this would have been really cool to be able to edit the map while playing it. I'd almost buy another monitor to see both at once for that.



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Aug 13 2008, 7:12 pm O)FaRTy1billion[MM] Post #15

👻 👾 👽 💪

That could only be possible if you actually edit SC's memory. Also, I just use a TV as a second monitor. :P



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Sep 15 2008, 10:53 pm Chubacca Post #16



I dled it, but it doesnt have the written triggers to edit :(



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Oct 24 2008, 11:55 pm Jack Post #17

>be faceless void >mfw I have no face

Why bother, I just press windows key and make my changes,save, then restart map again. Don't have to exit SC anyway!



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Oct 25 2008, 12:54 am Vi3t-X Post #18



When the actual map is IN PROGRESS.



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Oct 25 2008, 9:31 pm Xx.Doom.xX Post #19



I see this being used for large maps (or any big map for that matter) where your in the middle of playing it, see a bug or something you want to fix, change and save, then get back into the game and keep playing.

...Or you could just change everything you want, finish playing, get out, then save.



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Oct 26 2008, 8:38 am Devourer Post #20

Hello

"out of a map"
you can edit your map ALWAYS, just can't save it while you playing it....
I think it'S kinda useless.... to leave a game don't need much time...



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