Staredit Network > Forums > Portal News > Topic: Summer Midnight Mod Night Madness!
Summer Midnight Mod Night Madness!
Jun 15 2008, 6:55 pm
By: Doodle77
Pages: 1 2 36 >
 

Jun 15 2008, 6:55 pm Doodle77 Post #1



Summer Midnight Mod Night MADNESS!!

To increase awareness of mods and their awesomeness, to bring mods to the masses, and to revive Mod Nights, we are holding a super-mod night event on June 21st. This contest will also showcase some of the mods created for the Summer Modding Contest (III). The event officially begins at 7:00 PM but you are welcome to show up earlier.

SMMM is hosted on Shadowflare's Server. Details for connecting to the server are found here or in the Mod Night Setup package below.

Most mods require older versions of Starcraft. You will need a downgrader, such as the one found in the Mod Night Setup package below.

Mod Night Setup package: (Courtesy of Flyinghat)

Mods do not affect your Starcraft install (aside from downgrading, which can be undone simply by connecting to normal battle.net again). To play a mod, simply downgrade to the correct version and then double-click on the EXE. Windows only, sorry. Once you are done, simply close starcraft, and when you open starcraft again everything will be back to normal.

NOTE: You don't have to be in Clan [MM] in order to attend *ANY* mod night. If you want to attend JUST SHOW UP.

We will be starting off the night by playing Project Miranda, which requires version 1.14.

MOD LIST:
Mod - Version
ORAI - 1.15.0
SC: Field Command - 1.14
Ad Astras - 1.15.0
Antithesis Rising AI 2.03 (UPDATED) - 1.15.0
Project Miranda - 1.14
Free Market - 1.12b
Armageddon Onslaught - 1.10
Confederate Uprising AI - 1.15.1
Critters vs. Hunters - 1.15.1
Winter Conquest - 1.15.0
Protocraft 1.3 - 1.15.1
Etu Nimtsal - UPDATED - make sure you have this version - 1.15.1
Entropy's Edge - 1.15.0
Masters of Holocaust - 1.15.1

Post has been edited 10 time(s), last time on Jun 21 2008, 3:14 pm by Doodle77.



None.

Jun 15 2008, 8:51 pm Symmetry Post #2

Dungeon Master

Quote from Doodle77
NOTE: You don't have to be in Clan [MM] in order to attend this mod night. If you want to attend JUST SHOW UP.

NOTE: You don't have to be in Clan [MM] in order to attend *ANY* mod night. If you want to attend JUST SHOW UP.

ADD: MSN is being gay, and it's not letting me send you messages right now, so I'm posting this here. http://www.mediafire.com/?acbcdzcqjzz



:voy: :jaff: :voy: :jaff:

Jun 15 2008, 8:59 pm ClansAreForGays Post #3



I'm a cominuh!




Jun 15 2008, 9:00 pm Symmetry Post #4

Dungeon Master

Also, Coalescent will not be ready (http://www.staredit.net/66035/), so you can take that off the list I guess.



:voy: :jaff: :voy: :jaff:

Jun 15 2008, 9:08 pm Polaris Post #5



I was actually going to ask Moose to news the event later today. Seems you beat me to it :P



If anything cool is ever going on Skype me up under the name "blarghle"

Jun 15 2008, 10:21 pm Twitch Post #6



[post deleted]

Post has been edited 1 time(s), last time on Jun 15 2008, 10:55 pm by Twitch.



None.

Jun 15 2008, 10:15 pm Twitch Post #7



ARghh you guys sucked me back in I will be there.
Question though,CAN WE PLAY FUNGUSCRAFT?



None.

Jun 16 2008, 12:02 am Polaris Post #8



Quote from Twitch
CAN WE PLAY FUNGUSCRAFT?
No.



If anything cool is ever going on Skype me up under the name "blarghle"

Jun 16 2008, 12:05 am Twitch Post #9



Quote from Polaris
Quote from Twitch
CAN WE PLAY FUNGUSCRAFT?
No.
Damn haters =/.



None.

Jun 16 2008, 12:10 am Symmetry Post #10

Dungeon Master

Doesn't matter what you guys say, we're playing FC at least once throughout the weekend.



:voy: :jaff: :voy: :jaff:

Jun 16 2008, 2:12 am Corbo Post #11

ALL PRAISE YOUR SUPREME LORD CORBO

Quote from Polaris
Quote from Twitch
CAN WE PLAY FUNGUSCRAFT?
No.

Why not? We're going to play worse mods than Fungus, not that fungus is any bad at all.

Funguscraft will be played.



fuck you all

Jun 16 2008, 5:46 am Excalibur Post #12

The sword and the faith

Could you include the modnight map pack i made in the topic? Its very useful.




SEN Global Moderator and Resident Zealot
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Jun 16 2008, 5:59 am DeProgrammer Post #13



The time is ambiguous, and the mod night link shows the time totally wrong compared to the post. Can we list a time zone? (I'm CST and the link says June 20, 5 AM to 8 AM.)



None.

Jun 16 2008, 6:30 am Corbo Post #14

ALL PRAISE YOUR SUPREME LORD CORBO

On central the time for a regular mod night is 5 PM the start and it ends until it ends :P
Don't listen to the script I have had so many fights with it to set the correct time and I can't.



fuck you all

Jun 16 2008, 7:47 am O)FaRTy1billion[MM] Post #15

👻 👾 👽 💪

Actually:
Pacific: 4 PM
Mountain: 5 PM
Central: 6 PM
Eastern: 7 PM

If there is no FC, I'm not coming!



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jun 16 2008, 8:48 am ATG Post #16



What time in GMT+3?



None.

Jun 16 2008, 2:47 pm Twitch Post #17



Maybe we should have another topic for funguscraft play or not <.<.I really don't see why not to play it.Now with the fix it makes it even better =].
Anyways another mod suggestion,Huntercraft.



None.

Jun 16 2008, 8:04 pm Phobos Post #18

Are you sure about that?

Quote from Corbo
Quote from Polaris
Quote from Twitch
CAN WE PLAY FUNGUSCRAFT?
No.

Why not? We're going to play worse mods than Fungus, not that fungus is any bad at all.

Funguscraft will be played.
Worse? Like?



this is signature

Jun 16 2008, 9:14 pm DeProgrammer Post #19



I tried out a bunch of the mods last night. In terms of ones I didn't like, Protocraft didn't seem very interesting, Winter Conquest was too simple (I believe it only had 7 types of unit), and Armageddon Onslaught pretty much just crashed if I did anything. But the super-giant Zergling was kinda funny until it crashed the game. :P

Ad Astras: Amazing, want to play more. Crashed once but didn't crash next time I did the same thing. But the units are a bit slow and short-ranged for my tastes.
Miranda: Awesome, crashed after a good while, must play more (only experinced one race).
Free Market: Kinda cool, really small, kinda broke.
Entropy's Edge: Awesome! Crashed once upon a unit death long into the game.
Celareon: Seems really cool. Crashed once upon the creation of a certain structure.
Ex-Machina: Also awesome.

Post has been edited 1 time(s), last time on Jun 16 2008, 9:22 pm by DeProgrammer.



None.

Jun 16 2008, 9:15 pm Symmetry Post #20

Dungeon Master

Quote from DeProgrammer
I tried out a bunch of the mods last night. In terms of ones I didn't like, Protocraft didn't seem very interesting, Winter Conquest was too simple (I believe it only had 7 types of unit), and Armageddon Onslaught pretty much just crashed if I did anything. But the super-giant Zergling was kinda funny until it crashed the game. :P

You can't use zerg :rolleyes:



:voy: :jaff: :voy: :jaff:

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