Recall player 9
Apr 21 2008, 12:50 pm
By: CeR  

Apr 21 2008, 12:50 pm CeR Post #1



I have an Arbiter in a location. Is owned by player 9.

I run the AI script "Cast recall (required arbiter)" at "Position X". I set the energy at full too.
...
...
...

Nothing happens.

CPU player is the player 8, so I supose that if i use the arbiter of P8 to cast the recall, the units will be taken to the arbiter, and I only want the animation of the spell.

Any idea?



None.

Apr 21 2008, 1:00 pm Falkoner Post #2



Recalling a player 9 unit will not work because you cannot have triggers under Player 9, and therefore you can't run AIs for him either.



None.

Apr 21 2008, 1:02 pm Clokr_ Post #3



I think that AI scripts are executed for the player that owns the trigger. That means that for it to take effect the trigger should be owned by P9, but those triggers never get executed. So you cannot get players above 8 to execute AI scripts...



?????

Apr 21 2008, 1:05 pm CeR Post #4



Ok. I was executing the trigger in P8.

I think i can cast from P8, and giving fast de arbiter to P9 to avoid move any unit to the place of the arbiter..



None.

Apr 21 2008, 1:06 pm Falkoner Post #5



Giving units away tends to nullify any AIs.



None.

Apr 21 2008, 1:09 pm Clokr_ Post #6



Why don't you give the units to other player when P8 recalls so their units don't get teleported? If you time it right it won't probably look too bad.



?????

Apr 21 2008, 1:11 pm CeR Post #7



All other players are humans gamers >_<



None.

Apr 21 2008, 1:59 pm Clokr_ Post #8



Then create the arbiter for an human player and keep centering view somewhere else :P



?????

Apr 21 2008, 2:57 pm rockz Post #9

ᴄʜᴇᴇsᴇ ɪᴛ!

put the arbiter over water. It won't recall there.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Apr 21 2008, 10:48 pm CeR Post #10



Quote from rockz
put the arbiter over water. It won't recall there.


LOL THANKS!!

:D



None.

Apr 21 2008, 10:58 pm Clokr_ Post #11



Quote from rockz
put the arbiter over water. It won't recall there.

Right... I'm forgetting all my map making skills, damn it... :><:



?????

Apr 21 2008, 11:31 pm O)FaRTy1billion[MM] Post #12

👻 👾 👽 💪

Just make sure no air units are around... >.> <.<



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Apr 21 2008, 11:34 pm CeR Post #13



dont works.. The trigger is this:

Quote
· Players
p8
· Conditions
X (3 switches)
· Actions
Set energy at full
Run AI recall at position "position where i want the recall animation"
Wait 500 seconds
Clear conditions switches
Preserve

Any idea?


EDIT: Now works!! Just a Swithes problem.. >_<



None.

Apr 21 2008, 11:35 pm Clokr_ Post #14



Is recall researched by default?



?????

Apr 21 2008, 11:37 pm O)FaRTy1billion[MM] Post #15

👻 👾 👽 💪

Quote from Clokr_
Is recall researched by default?
only for Danimoth.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Apr 21 2008, 11:38 pm CeR Post #16



Now works, was a switches problem :blush: :blush: :blush:



None.

Apr 22 2008, 12:20 am rockz Post #17

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote from O)FaRTy1billion[MM]
Quote from Clokr_
Is recall researched by default?
only for Danimoth.
I think you have to have an arbiter, Danimoth won't do it. Could be wrong.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Apr 22 2008, 2:41 am Falkoner Post #18



Quote
Just make sure no air units are around... >.> <.<

Farty, always the pessimist :P



None.

Apr 22 2008, 1:35 pm Clokr_ Post #19



Quote from rockz
Quote from O)FaRTy1billion[MM]
Quote from Clokr_
Is recall researched by default?
only for Danimoth.
I think you have to have an arbiter, Danimoth won't do it. Could be wrong.

I think that the Cast XXX at location scripts work with any unit capable of doing it but I'm not sure.



?????

Apr 22 2008, 2:35 pm CeR Post #20



I have readed in anysite that Danimoth will not cast recall in any case using this AI script..



None.

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