Jan 29 2008, 1:11 am
By: stickynote
Pages: 1 2 34 >

Jan 29 2008, 1:11 am stickynote Post #1

Does anybody know the EUD to detect a unit's health for every player?


Jan 29 2008, 1:36 am Morphling Post #2

I dont know but it is different for every unit.


Jan 29 2008, 9:38 am candle12345 Post #3

^^ Please explain to me what an EUD is.


Feb 18 2008, 12:43 am elysium.kliu Post #4

it changes between patches apparently so there isn't much point to using it


Feb 19 2008, 3:43 pm JaBoK Post #5

EUDs allow you to access the memory of starcraft in really wierd ways. Some people have been able to detect your screen position for example. Basically it requires in depth knowledge of how SC works as well as a few programs and a ton of time testing. Then every patch you gotta redo it.


Feb 19 2008, 4:07 pm y10k Post #6

And how can i put extended units in death triggers/conditions?


Feb 19 2008, 4:37 pm stickynote Post #7

Manually type the number in on scmdraft


Feb 21 2008, 10:13 am LoveLess Post #8

Let me show you how to hump without making love.

Quote from stickynote
Does anybody know the EUD to detect a unit's health for every player?
As you can see from what the responses have been, we don't know. EUDs change with every patch and were supposably wiped out for the most part. And as you have proly heard, conditions still work. If you want to try and find the EUD, by all means, do so! :D


Feb 21 2008, 11:38 pm Falkoner Post #9

Ask modders, they know stuff like this better than most mappers do.


Feb 22 2008, 1:20 am A_of-s_t Post #10

aka idmontie

Its outdated, so the mem adresses have changed.

Use ArtMoney to find the current mem address. Use that to find out the current death counters.

Personal GitHub
Starcraft GitHub Organization - Feel free to request member status!

Feb 22 2008, 11:34 pm Morphling Post #11

This detects health for 6 specific units for player one. I tried it and it worked.

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Feb 23 2008, 4:49 am stickynote Post #12

Just to let people know, I don't need it anymore.


Feb 27 2008, 10:27 pm Vi3t-X Post #13

That was a waste of time then...


Feb 29 2008, 3:51 am pneumatic Post #14

It wasn't a waste of time because

1. stickynote now knows not to use EUDs in this case;

2. everybody who reads this thread can find out more about EUDs.


Feb 29 2008, 5:50 am Joshgt2 Post #15

I thought most of the EUDs got taken out in one of the patches... I must be missing something here


Mar 2 2008, 6:29 pm Nintendo_Confed Post #16

EUDs were taken out. I realy dont see the point of this topic.


Mar 2 2008, 7:09 pm Test Post #17

EUD actions were disabled, conditions are still functional. Mac EUD's work as-well. If you need some Mac EUD conditions let me know.


Mar 3 2008, 3:01 am Joshgt2 Post #18

Can anyone make a list of all of the conditions that can be used for EUDs? I think having one of those around would be handy...


Mar 3 2008, 3:27 am Test Post #19

I made one for mac... but there wasn't really anybody interested in it. Nai wants the list for the new editor, so I'll make it again.

Found the topic:

Post has been edited 1 time(s), last time on Mar 3 2008, 3:46 am by Test.


Mar 5 2008, 3:20 am O)FaRTy1billion[MM] Post #20

👻 👾 👽 💪

Quote from Joshgt
Can anyone make a list of all of the conditions that can be used for EUDs? I think having one of those around would be handy...
lol. Unit IDs 233-65535 and all 256 players (all 256 in the last case, otherwise it is better to do 1-12.) There is all of them. But what do they all do? Who knows. xP

Post has been edited 1 time(s), last time on Mar 5 2008, 3:22 am by FaRTy1billion. Reason: Forgot the length of unit xC

TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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