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How is playing the map pushing it? Most B.netters wouldn't care what's in the map. Also, it doesn't need to do something noticably horrible to them. It could just make something silly appear on their screen, or even be a simple trojan virus that runs itself silently in the background, sending data back to somewhere. ![]() ![]() ![]() ![]() ![]() ![]() |
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Remember the game! P.s.: Feldspar.
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Most maps don't get spread. We all know this. Also how can you fit an entire trojan and TCP/UDP communication function into a map? I don't think there is that much free space in a data segment. I also don't think anyone would dig through SC enough to find one that would be easily usable.
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We are not amused
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I think you could detect where that unit is on the map too. It's loads of triggers, but you can just move it around to find the location of it, and the unit number. Something tells me you'd have to detect the x and y axis separately, and all in all, not worth the time. Generally EUDs aren't worth the time.
![]() ![]() ![]() ![]() ![]() ![]() Of the sparkling wines, the most famous is Perth Pink. This is a bottle with a message in, and the message is 'beware'. This is not a wine for drinking, this is a wine for laying down and avoiding.
Another good fighting wine is Melbourne Old-and-Yellow, which is particularly heavy and should be used only for hand-to-hand combat. |
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Master of Temptation, Ruler of Aeronotics, and Secret Lover
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The units order of creation is the unit IDs number. So the first unit has the ID 00, second has 01, and so on. To get the death count amount, you need to first find the hex adresses for what your looking for and use Farty's EUD Program to find the extended unit's deaths. ![]() ![]() ![]() ![]() ![]() ![]() |
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Remember the game! P.s.: Feldspar.
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So basically you can tell when you have any specific unit selected but not where it is on the map? I think you could detect where that unit is on the map too. It's loads of triggers, but you can just move it around to find the location of it, and the unit number. Something tells me you'd have to detect the x and y axis separately, and all in all, not worth the time. Generally EUDs aren't worth the time. You can use any unit ID... But I don't know how to get that's ID Code .You can use any unit ID... But I don't know how to get that's ID Code .The units order of creation is the unit IDs number. So the first unit has the ID 00, second has 01, and so on. To get the death count amount, you need to first find the hex adresses for what your looking for and use Farty's EUD Program to find the extended unit's deaths. Here are some resources: EUD help - Allows for shared (or private) reference to player selections of specific units. This may not desync if you use the selection groups for specific players. Custom Portaits - Allows for private reference to the selected unit ID (unit type). This will desync if you do more than just display text, move the screen, etc. If you would like to use this one, I did not post the offset. You can either review the map or ask me for it. This post was edited 1 time, last edit by FaRTy1billion: Apr 7 2008, 4:49 pm.
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