Staredit Network > Forums > Portal News > Topic: Happy Thanksgiving 2018 from SEN!
Happy Thanksgiving 2018 from SEN!
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Nov 22 2018, 8:15 pm
By: Roy  

Nov 22 2018, 8:15 pm Roy Post #1

An artist's depiction of an Extended Unit Death

Click to view video

Happy Thanksgiving to all our members on behalf of the staff here at SEN.
We hope you all have a safe and wonderful binge in celebration of the harvest.




You have my respect, bird. When I'm done, half of all turkeys will still be alive. I hope they remember you.



Post has been edited 2 time(s), last time on Mar 3 2019, 10:18 pm by Roy.




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[12:13 pm]
Zycorax -- :wob:
[10:01 am]
KrayZee -- :wob:
[05:13 am]
jjf28 -- :wob:
[03:19 am]
MTiger156 -- :wob:
[02:07 am]
Bar Refaeli -- :wob:
[12:35 am]
jjf28 -- but ya that's just getting rid of splash rather than changing to to enemies only
[12:34 am]
jjf28 -- MTiger156
MTiger156 shouted: jjf28 would be the same as setting splash radius to 0, or setting damage type to Normal
normal damage is not the same as explosive damage
[12:12 am]
MTiger156 -- jjf28
jjf28 shouted: you could of course simply assign a non-splash weapon of the same damage class to the unit that otherwise had a splash weapon
would be the same as setting splash radius to 0, or setting damage type to Normal
[07:08 pm]
jjf28 -- you could of course simply assign a non-splash weapon of the same damage class to the unit that otherwise had a splash weapon
[05:19 pm]
RdeRenato -- I thought the same, class damage, change things to "splash (enemy)" so as not to kill myself. Just my question appeared when I saw UMS without an ally splash, I have not seen post or anything about it
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