Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: NEW PATCH - Observed Differences so far
NEW PATCH - Observed Differences so far
Mar 30 2017, 9:20 am
By: Oh_Man  

Mar 30 2017, 9:20 am Oh_Man Post #1

Find Me On Discord (Brood War UMS Community & Staredit Network)

BEFORE:

AFTER:


Here are the main things I have noticed:

* The sprites from other tilesets look a lot less grainy.
* The colour for the leaderboard is gone!!!
* The negative HP for the defiler has changed. :(
* There are now text boxes behind text, including spacebars.
* Something whack with the dropship menu where a black box is sort of half-obscuring the unit portrait.




Mar 30 2017, 9:42 am Lanthanide Post #2



Wow, gas looks shitty.



None.

Mar 30 2017, 10:08 am Heinermann Post #3

SDE, BWAPI owner, hacker.

I don't think they are using the 256 color palette anymore, so sprites from other tilesets should now be shown correctly.

I put a UTF-8 snowman graphic in the title of a map and it worked. No idea where else this stuff will work.




Mar 30 2017, 11:52 am Sie_Sayoka Post #4



Sprite changes will open a lot of possibilities with terrain.



None.

Mar 31 2017, 8:30 am Heinermann Post #5

SDE, BWAPI owner, hacker.

More UTF-8 hope: https://imgur.com/a/qPA0S

Think of...
- True fancy borders/tables ┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓
- Signs that literally point where to go →↗↑↘
- Nidoran♀ and Nidoran♂
- Cards ♠♣♥◆
- Full width characters



I haven't checked if the same text message limits apply, and if other text area limitations are still applicable or not (i.e. can unit names now fill more space? Any length limitations?).

EDIT: Note that these can be coloured as well.




Mar 31 2017, 11:22 am TF- Post #6

🤙🏾

Some weird stuff I noticed playing my map:

- sprites from other tilesets don't have palette problems anymore, but this actually hurts some doodads where the palette bug worked well and made them fit into the tileset

- at least one sprite was neglected and gained palette problems where they previously had none, presumably because they it was never updated to the new format? I'm talking about the animated Floor Hatch sprite, this should be fixed
- the Floor Hatch sprite also gains an unusually large click box in the PTR it seems, I think only if it's partially revealed but this might be an original bug?
- terran gas tanks do look weird just like in Oh Man's map

more images http://imgur.com/a/frORP



🤙🏾

Mar 31 2017, 1:45 pm Zoan Post #7

Math + Physics + StarCraft = Zoan

Can someone check: if you use <R> to right align text is there a huge bar across the screen?



\:rip\:ooooo\:wob\:ooooo \:angel\: ooooo\:wob\:ooooo\:rip\:

Mar 31 2017, 2:07 pm TF- Post #8

🤙🏾

There's a bar even if you try to use invisible text from what I saw.



🤙🏾

Apr 1 2017, 1:00 am Oh_Man Post #9

Find Me On Discord (Brood War UMS Community & Staredit Network)



Here you go.




Apr 1 2017, 7:11 am O)FaRTy1billion[MM] Post #10

👻 👾 👽 💪

It uses fullcolor sprites now, so there are no palettes.

It's a silly thing, but does text stacking still work? xD



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Apr 2 2017, 4:21 pm Oh_Man Post #11

Find Me On Discord (Brood War UMS Community & Staredit Network)

Quote from O)FaRTy1billion[MM]
It's a silly thing, but does text stacking still work? xD

BEFORE


AFTER


NOPE! :flamer:




Apr 2 2017, 5:08 pm Swampfox Post #12



I'm having issues on maps with lots of fighting going on where my sound starts to cut out because too much audio is trying to play. I've never had this issue in previous builds. About half of the people playing with me at the time were confirming the same. Anyone else experiencing this?



None.

Apr 2 2017, 6:48 pm Pr0nogo Post #13



For me it felt like there were more active sound channels, was listening to in-game music plus a lot of combat with no problems. It was a 1v1 though so I haven't stress-tested it. I'll see if I can get back to you on that.




Apr 2 2017, 8:54 pm Pr0nogo Post #14



No followup on the sound channels, but here's an interesting (and pedantic) difference: http://imgur.com/a/O11Ip

Text in briefings has inconsistent line spacings. Definitely not present in earlier patches.




Apr 4 2017, 7:16 am Pr0nogo Post #15



When using the trigger action 'mute all non-trigger unit sounds for current player', unit responses (what, yes, pissed lines) are muted, but combat sounds (projectiles, attacks, spellcasts) are played at full volume. In previous patches, this trigger action muted all sounds not played by triggers, such as dialogue, custom music, and sound effects.




Apr 4 2017, 8:46 am Oh_Man Post #16

Find Me On Discord (Brood War UMS Community & Staredit Network)

Quote from Pr0nogo
When using the trigger action 'mute all non-trigger unit sounds for current player', unit responses (what, yes, pissed lines) are muted, but combat sounds (projectiles, attacks, spellcasts) are played at full volume. In previous patches, this trigger action muted all sounds not played by triggers, such as dialogue, custom music, and sound effects.
Incorrect.




Apr 4 2017, 8:58 am Pr0nogo Post #17



You might want to explain more about how I'm incorrect, since my description is accurate to my experience in 1.18 and 1.16.1.




Apr 4 2017, 10:01 am TF- Post #18

🤙🏾

I use that trigger in my map since 2012, with Preserve Trigger so it works even if you reload/etc, it definitely doesn't mute anything except unit voices.



🤙🏾

Apr 4 2017, 10:14 am Pr0nogo Post #19



It lowers combat volume in 1.16.1, and does nothing to combat volume in 1.18.




Apr 4 2017, 11:15 am TF- Post #20

🤙🏾

I never noticed that, probably since they usually pause the game completely when there's a big campaign info dump, anyway I'm sure they'll fix that given they're looking at remastering aspects of the campaign, they just need to be informed.



🤙🏾

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so that gives me approximately 27 more years to finish tenebrous before you get to it?
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