Staredit Network > Forums > Technology & Computers > Topic: Number logic puzzles
Number logic puzzles
Nov 25 2015, 9:23 pm
By: Jack  

Nov 25 2015, 9:23 pm Jack Post #1

>be faceless void >mfw I have no face

I suggest you spoiler your answers so other people can try, if there is any interest in this thread :P

Note: You can add boxes to themselves (X = X + X), and for + and * place the result in any box (X = Y + Z).

Problem 0


Problem 1


Problem 2


Problem 3




Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Nov 25 2015, 11:11 pm Roy Post #2

An artist's depiction of an Extended Unit Death

Solution 0


Solution 1


Solution 2


Solution 3





Nov 25 2015, 11:27 pm jjf28 Post #3

Cartography Artisan

Fun!

Hints 0

More Hints 0

A solution to 0


Solution to 1


Solution to 2


Solution to 3


Post has been edited 3 time(s), last time on Nov 26 2015, 12:00 am by jjf28.



Rs_yes-im4real - Clan Aura - jjf28.net84.net

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Nov 25 2015, 11:42 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Problem 0 = null problemo


Problem 1 why did it take me so long?


Problem 2 most cunning and thus interesting so far


Problem 3 just needs 1 trick to make the impossible actually simple


Quote from jjf28
Solution to 2
if you were allowed to do that, why not go Step 1: z = 9, Step 2: idle :P

Post has been edited 4 time(s), last time on Nov 26 2015, 12:52 am by NudeRaider.




Nov 26 2015, 2:36 am Jack Post #5

>be faceless void >mfw I have no face

jjf you can't just throw a random 8 in there fam

I have more of them but IDK if I should post them because they're technically from a screening test for a company.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

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[2020-3-31. : 4:56 pm]
RdeRenato -- If someone can help me, it will make me very happy xd
[2020-3-31. : 4:55 pm]
RdeRenato -- they are right. I don't know how to describe my level but it is difficult for two things: 1. crazy enemies 2. multiple defensive points
[2020-3-31. : 11:01 am]
Sie_Sayoka -- both because of low skill and population on west
[2020-3-31. : 11:01 am]
Sie_Sayoka -- tbh a lot of the korean maps are impossible to play with pubs
[2020-3-31. : 5:14 am]
jjf28 -- forcing players to be quicker means they'll have to multi-task more/up the APMs and use less safe approaches or have gotten the approaches down to an art so they can perform them quickly without much time to think
[2020-3-31. : 5:10 am]
jjf28 -- I'd say best way to increase difficulty is to make the enemy units behave smarter, followed by forcing humans to move quicker (timers, or some mechanism forcing them forward), followed by beefing numbers/stats
[2020-3-31. : 3:39 am]
jjf28 -- a huge part of special forces is game knowledge, mapping out the spawn timings, what triggers different traps, what units combine into others, they're definitely not intended to be friendly games
[2020-3-30. : 11:07 pm]
lil-Inferno -- RdeRenato
RdeRenato shouted: people, how do you do to verify a super difficult level if you play bad? :(
get someone better than you to play it
[2020-3-30. : 10:16 pm]
MTiger156 -- Sadly, I've often seen the exact opposite happen. "Special Forces" maps typically try to kill the entire team within the first 60 seconds... try to stay away from that approach.
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