|
|
[COLOR=#EBEE80]I was playing "The Puzzling" the other day, and it reminded me of how the old Zelda played for the SNES, you know enter rooms and the camera is fixed on that room, and theres 4 doors, you go through one and the camera gets fixed on the room you entered?
I thought this would be something neat to do... but it turns out I'm to lazy. so yea.[/COLOR]
I was playing "The Puzzling" the other day, and it reminded me of how the old Zelda played for the SNES, you know enter rooms and the camera is fixed on that room, and theres 4 doors, you go through one and the camera gets fixed on the room you entered?
I thought this would be something neat to do... but it turns out I'm to lazy. so yea.
|
No use crying over every mistake,
Just keep trying until you run out of cake!
|
Taking StarCraft Map Making to the Limit!
 46 |
 51 |
|
This sounds like some map... I can't remember the name, I think it was like.. Dungeon something...
This sounds like some map... I can't remember the name, I think it was like.. Dungeon something...
|
|
|
|
|
Dungeon Depths
Dungeon Depths
|
|
|
Remember the game! P.s.: Feldspar.
 791 |
 59 |
|
Me and Ez started a Puzzling/Zelda-esque map. It was closer to Zelda as you go to the edge of the screen and it actually [i]scrolls[/i] to the next room.
Me and Ez started a Puzzling/Zelda-esque map. It was closer to Zelda as you go to the edge of the screen and it actually scrolls to the next room.
|
|
|
|
|
Sounds cool, especially with the scrolling thing.
EDIT: Fixed.
Sounds cool, especially with the scrolling thing.
EDIT: Fixed.
|
|
|
|
|
Dungeon Escape was it.
Dungeon Escape was it.
|
Reverie World Studios Scenario Scripter
|
| Joshgt2 Joshgt2 |
Jan 28 2008, 12:11 am |
Post #7 |
So much for this...
 320 |
 19 |
|
The idea of the whole screen scrolling seems quite simple. Always center location on a computer observer or something and have that observer move to change the room...
The idea of the whole screen scrolling seems quite simple. Always center location on a computer observer or something and have that observer move to change the room...
|
|
|
Login to report
Users reading this topic: (plus 1 guests)
Login to shout