Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Zelda Type RPG?
Zelda Type RPG?
Jan 2 2008, 4:52 pm
By: LemonFang  

Jan 2 2008, 4:52 pm LemonFang Post #1



I was playing "The Puzzling" the other day, and it reminded me of how the old Zelda played for the SNES, you know enter rooms and the camera is fixed on that room, and theres 4 doors, you go through one and the camera gets fixed on the room you entered?

I thought this would be something neat to do... but it turns out I'm to lazy. so yea.




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Jan 2 2008, 4:53 pm Falkoner Post #2



This sounds like some map... I can't remember the name, I think it was like.. Dungeon something...



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Jan 3 2008, 4:41 am Riney Post #3

Thigh high affectionado

Dungeon Depths



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Jan 15 2008, 7:36 pm O)FaRTy1billion[MM] Post #4

👻 👾 👽 💪

Me and Ez started a Puzzling/Zelda-esque map. It was closer to Zelda as you go to the edge of the screen and it actually scrolls to the next room.



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Jan 26 2008, 11:47 pm gigabites2 Post #5



Sounds cool, especially with the scrolling thing.

EDIT: Fixed.



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Jan 27 2008, 6:29 pm Impeached Post #6



Dungeon Escape was it.



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Jan 28 2008, 12:11 am Joshgt2 Post #7



The idea of the whole screen scrolling seems quite simple. Always center location on a computer observer or something and have that observer move to change the room...



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[08:46 pm]
NudeRaider -- Brusilov
Brusilov shouted: Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
https://armoha.github.io/eud-book/
[08:36 am]
Brusilov -- Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
[2024-5-09. : 11:31 pm]
Vrael -- :wob:
[2024-5-09. : 8:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
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