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Zoomed Camera, resolution & camera boundaries, problem

Creator: Ahli
Time: Mar 18 2012, 12:18 am

Post #1     Ahli Mar 18 2012, 12:18 am

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Please have a look at these 2 pictures:

(user posted image)
^ 1024x768

(user posted image)
^ 1920x1080

Both resolutions display the same scene... at least they should...
But in reality, the widescreen resolution doesn't show enough of the map as it hits the camera boundary to early for my chosen zoom.

Small clarification: in both pictures the screen is obviously centered on the hero...

My settings (modified default camera)

Code

CCamera_BorderSizeX     0
CCamera_BorderSizeY     0
CCamera_TargetSmooth_SmoothTimeMax     0.100000
CCamera_TargetSmooth_SmoothTimeMin     0.100000
CCamera_TargetSmooth_VelocityMax     222222224.000000
CCamera_ZoomTable_Param_Value     ((0.000000|0.000000|0.000000|0.000000|21.111111|56.000000|0.000000|0.000000|0.000000|0.000000|0.000000|0.000000|0.000000)|(0.000000|0.000000|0.000000|0.000000|30.000000|52.000000|0.000000|0.000000|0.000000|0.000000|0.000000|0.000000|0.000000)|(0.000000|0.000000|0.000000|0.000000|26.000000|48.000000|0.000000|0.000000|0.000000|0.000000|0.000000|0.000000|0.000000)|(0.000000|0.000000|0.000000|0.000000|22.000000|44.000000|0.000000|0.000000|0.000000|0.000000|0.000000|0.000000|0.000000)|(0.000000|0.000000|0.000000|0.000000|18.000000|40.000000|0.000000|0.000000|0.000000|0.000000|0.000000|0.000000|0.000000))

Basically I set the distance from 34 to 21.111111.

Is there a way that makes the screen with 16:9 to be able to scroll far enough to see the same area as the 4:3 ration?
Can I adjust how much space the camera takes up or do I need to adjust all camera boundaries and shift everything in my map more far away of the edges of the map?

Or is the camera just that limited?
If yes, that's something Blizzard could improve, too...
This post was edited 1 time, last edit by Ahli: Mar 18 2012, 2:36 am.  Reason given: added clarification

(user posted image)
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Post #2     Roy Mar 18 2012, 12:30 am

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No, different ratios are going to see more or less of a scene.

Here's how ratios work in SC2:
(user posted image)

As you can tell, if you try to zoom in the 16:9 to see the same horizontal as the 4:3, it will have a significantly poorer vertical view.

A possible remedy (albeit a bad one) is to always assume a 4:3 ratio, and just have black fog/unimportant terrain covering the side edges for 16:9 and 16:10 viewers.

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Post #3     Ahli Mar 18 2012, 1:01 am

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Nothing yet! Almost done. Very powerful, very strong.
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Quote from Roy
No, different ratios are going to see more or less of a scene.
I know that. That applies to an unmodified cameras.

In my camera I zoomed in because people complained about how far away they are from the hero. So I reduced the distance.
Now if come close to edge of a camera boundary the widescreen is f*cked because it doesn't show everything. 4:3 ratio however does.

(user posted image)
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Post #4     Jack[RCDF Mar 18 2012, 2:17 am

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Skin to bone, steel to rust, ash to ashes, dust to dust.
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Ah now I see, widescreen doesn't show the two guys sitting there. Hmmmm. I can't think off the top of my head a way to fix this, I'd say it's something Blizzard could fix.

Red classic.

I have mostly left SEN except for the Temple Siege 2 forum (hidden to most of you). I am available via PM still, and Skype as JackRCDF.

If it is important to you, you will find a way. Otherwise, you will find an excuse. -Unknown
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Perhaps you shouldn't be on SEN as much, too...
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Post #5     Ahli Mar 23 2012, 6:18 pm

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Nothing yet! Almost done. Very powerful, very strong.
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"Fixed" my problem with height changes of the hero (+10), the actor (-10) and the camera (-10) instead of adjusting the distance.

It's not a perfect solution, but it works in my case.

(user posted image)
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