I'm always busy, and then I forget that you need help with that when I'm not
Latest version looks terrible. You shouldn't add badly thought out heroes all the time. Alchemist, general, and mist are all really badly thought out and not very good. They also seem to take ideas from hero sanctuary a lot. And no mac support seems really bad for just one minor spell. Magician's the only halfway decent new hero, and he has problems too. I'm fine with new heroes but these new heroes are just...not fun and not original and have bad synergy. Sorry but I'm going to boycott the G versions now until these terrible new heroes are fixe or removed.
The alchemist not be the best hero, but he is NOT unoriginal, and he was very thought out.
1. Players can finally use one of the most micro'able sc units.
2. His Lv1 is unique. He need timing skills to get the most out of it.
3. Mineral-themed.
3. His Lv2 is his main theme. Gas into minerals is awesome.
4. His Lv3 is crap, but I didn't want to take the easy way out and give him some simple damage spell. There's still gotta be a better idea for his lv3, I just couldn't thin of it. Keep in mind, it has no be something that isn't broken when spammed.
5. His lv4 - 1) five (I think) spells in one 2) uses minerals for variable spell power (adding to his mineral theme) 3) counter spells
6. My approach to TS has always been to keep it 99% the same, and if I add something, it doesn't take away from anything else. The Alchemist didn't make any past builds unplayble (like hard countering something).
---Also the reason for classic options.
7. Lv4 button spam fun/skill
I went waaaay out of my way not to make him a copy of anything. Archer and mech are closer than alchemist is to anything.