Fixed a few items that needed to be addressed. I was just informed by Jack about being able to determine if a user is on a mac or a pc, and that the addresses that i would need had recently come to light. So I plan on the next version being mac compatable.
Hey Gift, Hope that the Temple Siege G Vers are going well... I transfered to SCII since most my friends no longer are on (most them ts friends too) I wont be able to test // find glitches in the map no more but feel free to message me on SCII... TS still needs some work and i appreciated your work and all the others too for making // helping develope temple siege. The reason I'm no longer on Broodwar is because I don't have it no more and to lazy to redownload it.
If I know you//know me (were friends on SC 1) Feel free to Message me New Account name is: Itsthatguy on Starcraft 2 (and yes I was Itsthatguy on Broodwar too, and eski2739. [with the period], ekiN.riA and Marisa Kirisame) Anyways Good Luck to all of ya
UnholyUrine, your PM box is full, so here: Someone on bnet, I forget who (alphaOne?) said you had a banner for the temple siege website you wanted to give me. Is this true or was it a fake UU on bnet?
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
IAMGODSGIFT BE4 U RELEASE TS G3E, READ THIS PLEASE!!!!!!!!!!!!!!!!! this doesnt happen very often in TS, but i need this dealed with. When people go mass reavers, lots of reavers are spawned. There is no problem here. But, the problem is that each reaver holds 10 scarabs that gets recharged every shot.. each scarab takes up as a part of the 1650 unit limit in Starcraft(every single game). So if there are too many reavers, there will be 10x the scarabs that will disable any spell use cause it cannot spawn any more units(We call it CCMU.) So the solution: Change the battle tanks(reavers) so they only have 1 scarab at a time, and when it is used, it gets another ONE scarab, not TEN. This will cause much less lag(depends) and players will actually be able to use spells as they wish. If u dont get what i say, just msg me. This is all for gaming quality. Please fix. IAMGODSGIFT READ THIS
I think coulda swore I changed it to two (you don't want 1, or they mindlessly walk forward for a second). Either the last person I gave it to changed it back, or I'm thinking of my Zombies Europa map.
Bug report: if you kill magician while his arbiter is out the arbiter doesn't die immediately. As in, it can still attack and stun for the standard duration of the spell.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
Bug report: if you kill magician while his arbiter is out the arbiter doesn't die immediately. As in, it can still attack and stun for the standard duration of the spell.
and another one, even after its l4 is gone, it doesnt say the player using magician is eliminated even after its 3rd death. When it dies on last life right after arbiter is gone, the message doesnt show up till the cooldown is over. this doesnt rlly affect the game, except that its probe might build before the message shows up.
eh no if the magician has been saving money for spawns(very rare but screw that) they can build them before the time runs out... and that may decide the game
Already posted on topic about rankings, but ill copy what i said Any terrain placement changes in g3e? Top should be like bot, and bot should have 1 more cannon on top right of the pylon(the one closest to beacon) Mist should be changed a bit, as some other ppl suggested.. i never saw any1 use l4.. too slow to actually cast it on the enemy heroes unless stunned.. its l3 can be effective but i think there can be a better l3 than that.. as the title of "The Ultimate Simmer'(People call Mist that ), there should be another spell that can help build(lovely) or protect(there alrdy is, l2 and its helpful, but its chance of getting another cannon is stupid, and all i saw was UNIT UNPLACABLE!) i know there arent many ideas left to use(maybe none), but.. Eh. Lastly, if mist still exists in g3e, i wish it was like 1 l1= energy for hallu and 2 l1s within 3 seconds since sometimes u need to hallu more than once= bring probe to mist idc if ppl say this idea sux, its just a suggestion.. OH WAIT i was reading this thing, but this can come out in korean..? What?
Post has been edited 1 time(s), last time on Mar 24 2012, 3:35 am by rudxo427.
Allllllright, I just released the copy of Temple Siege G3e. Its been a few months since i even looked at the map due to school but i tested it a lot with some friends so it should be good to go. If there are any bugs with the new content just give me a heads up and ill look into it. I was also asked by a few people to have a revive OPTION in the beginning of the game. This revive option would cost possibly 6 civs between the remaining players to revive an eliminated team member. This feature would only be allowed once per person. There would be an option in the beginning of the game to enable this or disable this feature. Give me some feedback on this because I don't care either way if it would be implemented or not.