Temple Siege G, Temple Siege G3f Released
Post #123 Positively Oct 8 2011, 3:53 am
Post #128 MonkE Oct 8 2011, 4:08 am
Post #130 IAGG Oct 8 2011, 4:23 am
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Well to change the defiler into a hero defiler, that wont work. The reason is, the other defiler is used to track all of the heros when spells are used (The ones that need to know where heros are). As for the Ghost idea, there is a ghost that i could use. I can change out IDT's "IamGodsGift's Banhammer" and use that as a hero. If I get to this step, it would be much further down the road. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #132
Jack[RCDF
Oct 8 2011, 9:03 am
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Skin to bone, steel to rust, ash to ashes, dust to dust.
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Did that l3 dark swarm spawning infesteds idea ever come into play?
![]() ![]() ![]() ![]() ![]() ![]() Red classic. I have mostly left SEN except for the Temple Siege 2 forum (hidden to most of you). I am available via PM still, and Skype as JackRCDF. If it is important to you, you will find a way. Otherwise, you will find an excuse. -Unknown Magnificent! Perhaps you shouldn't be on SEN as much, too... Better than the iPad! |
Post #134
Jack[RCDF
Oct 8 2011, 7:55 pm
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Skin to bone, steel to rust, ash to ashes, dust to dust.
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I think it would stay but only one powerful IT would appear underneath.
![]() ![]() ![]() ![]() ![]() ![]() Red classic. I have mostly left SEN except for the Temple Siege 2 forum (hidden to most of you). I am available via PM still, and Skype as JackRCDF. If it is important to you, you will find a way. Otherwise, you will find an excuse. -Unknown Magnificent! Perhaps you shouldn't be on SEN as much, too... Better than the iPad! |
Post #136
Jack[RCDF
Oct 8 2011, 8:47 pm
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Skin to bone, steel to rust, ash to ashes, dust to dust.
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You would cast your, say, l3, and then during the next 20 seconds cast dark swarm. The infested terran would have to be quite powerful.
![]() ![]() ![]() ![]() ![]() ![]() Red classic. I have mostly left SEN except for the Temple Siege 2 forum (hidden to most of you). I am available via PM still, and Skype as JackRCDF. If it is important to you, you will find a way. Otherwise, you will find an excuse. -Unknown Magnificent! Perhaps you shouldn't be on SEN as much, too... Better than the iPad! |
Post #138 Fashioned Oct 11 2011, 1:36 am
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I haven't played TS since before the addition of the new heroes, so keep this in mind before you read my comments.
Do not make spells overly complicated. The last version of TS I played was near perfect considering the capabilites of SC 1. Stay away making things overly complicated and numerous for the sake of making it ''interesting". This is why a map like Hero Sanctuary is actually a terrible competitive and balanced game, it takes away the niche of having simple is better. I'm not putting the map down, just explaining why the map could never lift off from casual gaming without making an argument out of it. Temple Siege to the "use heroes and spells with spawn" genre is like SC melee to RTS. It is balanced in a way that makes the game simple, but the actual strategy and skill ceiling of the game is still high. It has a massive advantage over Dota and the spin off HoN because of one big reason. Those games are extremely rigid to the point that they try to make up for it by being "quantity over quality" to keep things fresh. The only thing this map is lacking is recognition and man power. This is the best advice I can give right now to whoever is working on this map: -port Phantom, forget all the new heroes and just port him. That hero was such a powerful and fitted concept to this map that it needed to be moved to the original versions. Don't make new heroes for the sake of new heroes that are only going to break the gameplay. This hero was always needed, especially to further balance the metagame (from the last versions I played). -Summoner: Leave his ultralisks at L4, I don't even know why people are discussing his L4. Do not touch the ultralisks, the mana saving ideas for his L4 are NOT what he needs at all. The only thing that I have believe he needed was to change his L3 from Hp regen to "move all summons to his location". This is a massive utility spell for Summoner. -This is the biggest one. Get TS onto SC2 now. Just port the last competitively stable version (pre-new heroes) and do it. No more excuses, just fix up the change from SC to SC2 (no more need for gateways for spells etc.) and just move it asap. The earlier the better. TS has had so much potential but the bad community has been holding it back. Just get the map out so people can actually play it. That's the first step. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #139 IAGG Oct 13 2011, 4:28 am
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Alllllright. Sorry about such the delay for G3c everyone. I'm hoping you enjoy the changes mainly because so many people were asking for the option of all random as well as the option to bring back no vision during selecting your hero. I wasnt able to do too much public testing with this version so let me know if theres anything wrong with the changes and ill be sure to act fast on them. PEACE..
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Post #140
ClansAreForGays
Oct 22 2011, 4:40 pm
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