Staredit Network > Forums > Modding Assistance > Topic: [H]Campaign Extraction
[H]Campaign Extraction
Nov 22 2007, 1:21 am
By: SpoR  

Nov 22 2007, 1:21 am SpoR Post #1



Since sc2 will be coming out soon (a year or so) I thought it would be a good idea to rip all the text from the 'in-game movie scenes' as well as the pre game mission briefings and compile it into 1 text document as well as an Mp3 to play as you read along.

This way when sc2 comes out people like me won't have to replay all the missions from both SC & BW to refresh their memories.

I grabbed a couple MPQ viewers to try and see if I can extract the campaign maps and then just sift through them and pull out all the text/wavs but they only seem to find pcx files and unit sound effects.

So how do I go about doing this?

PS- has someone already done this?



None.

Nov 22 2007, 2:12 am who Post #2



all campaign files are in install.exe (on the disk)



None.

Nov 22 2007, 3:32 am SpoR Post #3



I don't want videos and such, I just want the voice .wavs from the mission briefings and 'in game movie sequences' with their corresponding texts.

How do I extract these from the Disc or install.exe?



None.

Nov 22 2007, 3:47 am who Post #4



You want the .scx and .scm files from the campaign, along with all the sound files, right? Those are all in Install.exe, which is on the broodwar disc. Open Install.exe with WinMPQ or some other viewer.



None.

Nov 22 2007, 3:51 am SpoR Post #5



how can i tell what is what in the install.exe ? Nothing has a file type or name..

Post has been edited 1 time(s), last time on Nov 22 2007, 4:07 am by SpoR.



None.

Nov 22 2007, 6:09 am Durandal Post #6



www.zezula.net

Download MPQ Listfiles.

In MPQ options, specify the Listfile for Starcraft Broodwar.txt

Also, there are no SCM's within the Install .exe's, only the maps that link to the corresponding waves elsewhere in the MPQ, usually under the same file tree. Just type in "*.wav" in the box top right and extract them all.



None.

Nov 29 2009, 9:42 am SpoR Post #7



bump. I never figured out how to do this, anyone care to help?



None.

Nov 29 2009, 3:24 pm Moose Post #8

We live in a society.

Open install.exe from the CD using WinMPQ.




Nov 30 2009, 2:39 am O)FaRTy1billion[MM] Post #9

👻 👾 👽 💪

Or: http://farty1billion.dyndns.org/?pg=4&m=9



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Dec 3 2009, 6:13 pm ShadowFlare Post #10



Does that extract the .wav files and put them where they go, too? I don't remember. lol

If so, does it also put in the ones that were disabled in certain maps but still included in install.exe? IIRC, there are some sounds that some maps reference, but the triggers are disabled.



None.

Dec 3 2009, 9:11 pm O)FaRTy1billion[MM] Post #11

👻 👾 👽 💪

Yes it does. You can load the map in StarEdit and go to the WAV manager and play them. I didn't check the maps for if the wavs are used.. I just loaded all the wav files I found in each campaign's path in the mpq.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

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