Staredit Network > Forums > SC1 Map Showcase > Topic: Interceptor Arena
Interceptor Arena
Nov 15 2007, 7:17 am
By: Roy  

Nov 15 2007, 7:17 am Roy Post #1

An artist's depiction of an Extended Unit Death

I wanted to play Interceptor Arena when I realized I didn't have it... So I made my own :P

Interceptor Arena
One player controls the direction in which the interceptors fly. The other players have to dodge the interceptors for 10 minutes. They have 99 lives, but because you can lose 20 lives a second if the interceptors are going the right way, it's best to assume you only have one.

Player 1: Controls the interceptors. Can order them to go to any side/corner of the map. I didn't add a 'movable spawn point' because that's a cheap strategy.

Players 2-6: Controls a zergling. Dodge the interceptors. You can get hit plenty of times before you actually die, but when you run out of lives, you cannot be revived.


Eh... Give me feedback on this map if you be so kind as to. It was finished with minimal testing and probably has a few bugs. I'm used to making bounds, anyways :P

UPDATE:

- Fixed invalid spawn problem.

Post has been edited 2 time(s), last time on Nov 16 2007, 2:27 am by Roy.




Nov 16 2007, 11:14 pm kow_lover Post #2



Well, Ray, this map is amazing :]


It's a piece of whipped-fresh air!

:]



None.

Nov 16 2007, 11:22 pm blacklight28 Post #3



I've always wanted to use an obstacle like this in my bound.



None.

Nov 17 2007, 12:18 am Roy Post #4

An artist's depiction of an Extended Unit Death

Quote from blacklight28
I've always wanted to use an obstacle like this in my bound.

Well, for a bound I'd recommend using the "set generic" AI script, rather than just moving the interceptor (which orders it back to the carrier).

Post has been edited 2 time(s), last time on May 3 2012, 12:56 am by Roy.




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so that gives me approximately 27 more years to finish tenebrous before you get to it?
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