Tools I would get:
SCM Draft 2: The best editor currently, and probably forever, if SC2 comes out when they plan it, SCM Draft has the best terraining work, including copy/paste, it allows you to choose between text and classic trigedit, now has the sprite functionality of StarForge and can basically do everything any other editor can do and more.
Notepad++ and either
MacroTriggers or
ProTRG: Both are basically compilers for triggers, MacroTriggers is it's own language with documentation, ProTRG is built on Python. MacroTriggers is cleaner looking, but isn't supported any more and lacks a few useful features, and ProTRG is definitely the best choice for anything complex. Basically, these allow you to easily duplicate triggers using arrays and variables and loops and make your mapping experience less of a brute-forcing experience, and more of a problem solving intensive job. Notepad++ is the text editor through which both of them are made to run, and the compiled triggers are put into SCM Draft's text trigger format.
TinyMap2: For compression when you're finished, by far the best compressor, and just as an unintentional side-effect, it also happens to stop basically all unprotectors out right now. If it glitches on your map, switch back to
TinyMap.
DatEdit: A modding program that comes in handy as a reference sheet for SC unit's properties, things like weapons range, vision range, attack speed, and other useful information can be obtained from it.
PColor: Only truly useful if you're going for some of the funky player colors, lets you preview what certain player colors look like so you can easily pick one.
Falkoner's Terrain Compilation: If you're going to do any major terraining, having a huge selection of blends to pick from is very useful, this compilation I made a while back has maps for every tileset that show different terrain blends, for easy copy/pasting into a map.
MapExp: A useful online program hosted by Farty that will generate a minimap preview of your map and give detailed information(change print settings to Print(some) labels) regarding your maps stats, an offline alternative that's slightly more buggy would be
MapStats.
W-Mode: A useful hack that doesn't affect SC's innards at all, so it's undetectable my Blizzard, but it places SC in a window, allowing for easy access to testing without having to wait for SC to load while you maximize and minimize it.
Dexpot: A 3D desktop manager, allows you to have several workspaces open at a time, to avoid cluttered workspaces, extremely handy when editing as you typically have 4-5 programs open at a time.
Evernote: An extremely useful note-taking program, useful for putting down ideas and organizing your map's information, and makes it easy to later release it to the public.
Oblivion and a
Location Hack: I can't post the links to Oblivion, because it's a hack, but Oblivion allows you to see other player's resource, and reveal the entire map(map hack), which is very useful when testing, and the Location Hack lets you see unit attack ranges in-game and the outline of locations, both are very useful, and if you need them, PM me and I'll send you links.
I know it seems like a lot, but these are all the tools I use when map editing, and it's taken a long time to work up to this point, but it makes mapping so much easier. Enjoy
Post has been edited 2 time(s), last time on Mar 2 2010, 4:29 am by Falkoner.
None.